Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/sharedfiles/filedetails/?id=222029006
Otherwise, best advice I can give is the center of mass for a heli is extremely sensitive. Just a little bit in the wrong way and it won't be controllable. Note that my only fuel tanks in that picture are located directly under the rotor, where the center of mass was. Carrying a pod on one side was a bad idea but afterwards I put the winch on the bottom and it worked.
Gotta have a tail rotor of some kind for stability, it can be 2 side rotors, or one back one but have to have something. Keeping it simple worked best for me with helis.
Also remember you need to assign number key to toggle hover mode. Hover mode lets you be much more stable for when you take off and land. There's also up/down increments you should set to number keys. You need those when in hover mode. By using the up/down increments plus throttle adjustments, you should be able to land fairly smooth.
One last thing I can say is just test out any design to see how well it hovers in one spot first, before you try anything else fancy.