Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But for sake of argument, I would go Nvidia. I've done both companies, and after having nothing but problems with radeon will never go back. Nvidia 110% for the win.
As for the general question, I prefer nVidia. There is a good argument that Radeon have better products for the price, but they suffer from compatibility problems. nVidia spend a lot of money giving development companies their cards for free, so the companies test their games initially using nVidia, leading to far less issues. Not sure if its still the case, but when I switched many years ago, I found the nVidia driver upgrade system far easier too.
It will be pure brilliance once squad puts this baby in unity 5. Then I can finally use the quad-gillian bytes of ram I have on my rig.
GOOOO squad!!! 64bit for the win.
https://www.youtube.com/watch?v=FdWPphfGacs
Kerbal Space Program on Windows 10 Technical Preview
The reasons most Nvidia users say AMD is worse are false, misnomers, or just ignorant.
Our drivers are no worse - You could easily argue better for the last 3 years.
"Game compatibility" has to do with performance and is ONLY an issue with Nvidia titles that use the full gameworks sweet. - This is poor developer optimization and has nothing to do with AMD.
Despite what someone said above, AMD gives reputable devs high end GPUs by request. In any game that isn't specifically using Nvidia's proprietary code AMD runs just fine if not better than the competition.
Hardware and software is top notch quality just like Nvidia.
AMD supports the open source community, Nvidia doesn't.
When AMD makes TressFX- They give Nvidia the source code. When Nvidia makes a "Hair works" They keep the source to themselves specifically to cripple AMD performance.
Basically the only time there is a difference in performance like that is when there is a lazy Nvidia gameworks title released (Some Nvidia titles run fine like farm sim 2015, and Dying light since its been patched) - In general I wouldn't allow myself to be bullied into buying Nvidia just because they play dirty and AMD doesn't. I vote with my wallet which is why I will never buy from Nvidia.
Your life will be (slightly, because of the .05% of games that use Nvidia gameworks) easier if you join the gang (Nvidia) But you wont have a clean conscious if you care about the company's ethics. - And you may buy a "4b" GPU that effectively has 3.5.
PS: Scott manely uses AMD, and we all know hes a god so yea...
amd being a good company has nothing to do with the fact that they make terrible video cards with terrible market share and terrible driver support.
"Market share" seems to have nothing to do with either business ethics or GPU quality/Driver quality.
"Makes terrible video cards" Last time I checked the over a year and a half old GPU that is the R9 290x is STILL competing with Nvidia's NEW high end GPUs, at 4K even beating the 980 in quite a few instances) With a difference that changes between games being no more than 2% excluding select Nvidia titles.
So that's 100% negated.
"terrible driver support." - 5 years ago maybe. I haven't had a single driver issue with AMD gpus in the last 4 years except 2 instances in which I was using BETA drivers. Both of those instances happened 2 years ago (one 2 years ago, and the other 3 years ago on skyrim relase) The solution? besides being fixed within days all you needed to do was switch back to the OFFICIAL release drivers.
Now AMD has taken 2 large initiatives in the past 2 years to improve driver quality even more with "Never settle" and now "Omega" - I've never experienced drivers as good as Omega and since its release I've never had an once of trouble. With Omega we don't update for another year in which time we get a massive update that is essentially guaranteed to be flawless. The only exception to this rule is if there is a driver issue, then a fixed is released ASAP - Since its release last year this has never happened. This is the key to quality assured driver updates.
Nvidia? well I spend a LOT of time on the space engine forums, and that games entire shader system has been broke by official Nvidia updates 2 times in the last 4 months! - Not that i'm crying they suck or anything. Nvidia's problem is that they update their drivers too often meaning more opportunity for errors to pop up.
TL;DR I'm not going to say it, but someone very well could win an argument stating AMD has significantly better drivers than Nvidia. I'd argue they're both fine given the rarity of Nvidia issues (.5 issues a month isn't too bad for Nvidia, and AMD has been clean for over 2 years)
PS: OP I recommend what ever you do, do NOT go for an SLI/Crossfire rig if you can avoid it, these rigs have SIGNIFICANTLY more issues with games than normal single GPU set ups. - Wait for the R9 300 series to release dropping R9 200 series GPU prices and maybe even forcing Nvidia prices to drop too if you decide to go that direction. This should happen in june.
;p
Yea, an Nvidia title that uses proprietary code, and of course due to license refused to give AMD the source code. - The studio made no attempt to optimize for desktop AMD rigs. Being an nvidia title with proprietary code there was nothing AMD could do. - Normally devs will optimized for everyone because its actually HARD to code a game to run so poorly on one and not the other unless of course you're using crappy proprietary code that runs worse on Nvidia GPUs than standard methods anyway.
With this code, its like Nvidia has the secret key, and AMD is SOL because its proprietary meaning THEY CAN'T get their hands on the source code. Furthermore the primary role of optimization to begin with is the devs not AMD or Nvidia, this is why Dying light despite being a gameworks title runs amazingly well on AMD since updates because the developers made it happen in house.
PS: This is coming from a person in the progress of making a game on unreal engine 4. - The primary factor in any game's optimization for PC is the GAME DEVELOPER. Usually and in fact the vast majority of cases this isn't something you have to think about be cause normalized coding standards for games such as those Unreal Engine uses runs the best for everyone to begin with. This is called binary optimization. This works when there is standardized code, Nvidia gameworks is NOT standard therefore cant run well without special drivers/optimizations from the game devs. FYI Nvidia GPUs run worse on gameowkrs than it does on standard code in the first place, its just that it runs better thanks to special optimizations than what AMD simply isn't allowed to do. - Its about marketing and making people think AMD is bad by artificially reducing their performance with those games.