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Relatar um problema com a tradução
It means that a sudden 45° at 10km altitude will definitely send you spinning and crashing.
If you try to make smoother turns, it works just fine.
It definitely requires some time to get used to this, especially if you never played around with FAR, but if you take time to learn what works and what does not, you will find out that well built rockets will waste way less fuel.
Sadly, it also means that the asparagus is no longer the go to method, unless you need to lift extreme weight.
"asparagus" staging was unrealistic and didn't look that good anyway. I won't miss it. (With the new system, players can branch out and every once in a while make a rocket that at least half way resembles something that would work in real life)
Stupid question. What is FAR?
Its a mod that gave KSP much more realistic Aerodynamics.
IF you know the you tuber Scott manley he has some videos of FAR, and he explains how to use it. - The same things he teaches will pretty much apply directly over to the new 1.0 stock Aerodynamics.
The key is, start your gravity turn REALLY REALLY EARLY. Like, 800 meters up, you start to turn very slowly and gradually turn sharper. If all goes according to plan you can save a LOT of fuel and end up ALMOST in an orbit (Needing only a short burn to actually be in orbit)
Use Kerbal Engineer Redux. Gives you all of that info.
I remember the nose-cones for rockets seemed to make zero difference... ran out of fuel on first stage at same altitude with and without.
Yes, making an aerodynamic craft will help a lot. As will doing gentler turns. The new-to-1.0 fairings help too.
THIS
Imput from the pilot should be VERY little...you should be letting gravity do most of the actual turning og the craft (hence the term gravity turn =P).
Input from player should be no more than 5deg off-mark at any given time, IF you find yourself forcing the craft to turn you need to take a look at your building methods and do bit of relearnign.
Well, they could opt to run 0.90 from the beta tab where it should be labelled "previous stable release" or something. Though I don't understand why you would want to do that unless you have a long term save that's using outdated mods.