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Scientists do glorious SCIENCE!!! sorry kinda a thing from when science mode first got added =P Little fuzzy on how these guys work as they level, but i THINK they can turn in reports for higher science gains..this can be super helpful lategame..once ya get all tha parts unlocks at all your science gains can be turned to cash$$
Engineers..all I know about them is they can fix certain parts as they level up.....not sure at what lvl you can fix what part though.....have been scared of rovers and low lvl engineers since career started lol.
^^ More than you need to know by far. Only pilots get SAS modes from XP, engineers gain parachute repacking, wheel & landing leg repairs, and scientists ... well ... dunno.
I think scientists could be bugged. They don't seem to do much of anything regardless of XP level in the game.
Engineers: Can repair broken Stuff like parachutes and wheels etc.
Scientists: Increase Science Output when transfering science (yellow number) and are able to restore experiments like science jr. and goo container.
In my opinion scientists are way better than any other "class" because of their ability to restore experiments. They don't need to get additional abilities. Furthermore their bonus to science is applied to conversion rating for the processing lab.
Tell your engineers that it works adequately and not to fiddle with it.
Then tell your scientists that you have top engineers working on the problem.
@kesat: Good to hear it's sorted on how XP gains add to scientists ability in some way. Perusing the wikis taught me nothing, and the Astronaut Complex just says some garbage about scientists increasing the science gains from experiments and parts recovery.
I didn't mean my post to say that scientists are worthless, just that leveling up scientists appeared to have no value, so save those dummy seats for pilots and engineers instead. Yes, scientists are incredibly invaluable now that they can restore experimental apparatus -- OP even, you might say.