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option #2 is that you don't have the target port as a target, but the ship you want to dock to (gotta target the actual port)
and finally, option #3, can be combined with option #2, you need to 'control from here' on the docking port of the ship you are controlling
I didnt turn sas off. I will try that.
The clamp-o-trons are definitely not backwards, and then seem to go sort of through eachother as if they have no mass. Then it looks like the girder and RCS fuel pod bounce of eachother. It really looks like the Clamp-o-trons go through eachother.
Is there something that might have an invisible collider preventing the ports doing contact? Do they attract each other?
Well, sometimes parts "overlap" docking ports, not letting them make contact although there's nothing visible on top of them. However the ports not connecting makes the issue even harder to pinpoint for me. I'm honestly stumped as to what might be happening. Have you tried the ports on that girder on top?
Any tips for checking a docking port will work before sending a space sation up?
Sorry to hear that man, I personally have no idea what might be messing up.
If they don't attract, then you have them on backwards.
Hasn't it happened to you sometimes that you can, like, place parts slightly inside other parts? Next time while building make double sure you're attaching the port to the topmost part of wherever you are putting it, because else it's not truly "on top" for the game, even though it looks like it.
I am pretty sure they are not backwards. Looked at the "station one" scenario and my docking ports are oriented the same as that stations.
If you cant feel the magnets, then the part is not active, sometimes, you can switch back and forth between crafts "[" key, and click on the ports and choose controll from here,.
if there is still no magents,. chalk it up as a buged out build,.
for both the station and the science pod I am connect to it the clamp-o-tron is the highest point of the ship.