Kerbal Space Program

Kerbal Space Program

Gimli007 May 20, 2015 @ 3:19am
Why KSP is a rogueslike ?
I would like to know why is KSP classified as a roguelike

I did played roguelikes but don't see this game as an roguelike

Thanks
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Showing 1-15 of 35 comments
sierra_one_ May 20, 2015 @ 3:23am 
Probably because it has the ability to enable permanent consequences, like the loss of space crew. Tags are allocated by the community I believe, so even if KSP is more of a sandbox space exploration game, it still has roguelike elements because crew can be permanently lost.
SievertChaser May 20, 2015 @ 3:26am 
WTF!? These community tags are insane sometimes.
Gimli007 May 20, 2015 @ 3:29am 
Oh I see just for one or few features of a roguelike
SievertChaser May 20, 2015 @ 3:30am 
Or because someone has Space Dementia. And I don't mean Jeb.
Shadowpaw May 20, 2015 @ 4:15am 
It's an unfortunate side effect of community tags. I remember browsing survival horror games the other day, and pony world 3 popped up in the list. I believe it's been fixed since then.

So yeah, the tags are more like guidelines rather than proper classifications.
Ottomic May 20, 2015 @ 4:17am 
Because people don't know what "roguelike" is. Shocking, I know.
Bomoo May 20, 2015 @ 4:23am 
Originally posted by sierra_one_:
Probably because it has the ability to enable permanent consequences, like the loss of space crew. Tags are allocated by the community I believe, so even if KSP is more of a sandbox space exploration game, it still has roguelike elements because crew can be permanently lost.

I would strongly argue KSP, as well as many other games ♥♥♥♥♥♥♥ idiot kids tag with "ROUGELIEK," has absolutely zero similarities with Rogue, a procedurally generated dungeon crawler RPG. Some of the people in this ♥♥♥♥♥♥' hobby would struggle to pass the entrance exam to be admitted as an exhibit at the zoo.

Come see the protohuman troglodyte monkey man. Watch him buy a t-shirt with his favourite youtuber's face on it. Watch him tag a ♥♥♥♥♥♥♥ space agency management and flight sim as a ♥♥♥♥♥♥♥ roguelike. Isn't nature wonderful?
Rogue May 20, 2015 @ 4:36am 
KSP is about as far from a Roguelike as I can even imagine. People are strange.
MAD May 20, 2015 @ 5:39am 
it's not
get over it


rogue like = 1 life, no reloads. You die, you start again.

RogueEPYX played it many a time.
Rogue even had a feature that if you copied your save game file and tried to play that saved game file at some future date the program knew about it and killed you off with a nice little message on your tombstone "Killed by AI Mafia"
Last edited by MAD; May 20, 2015 @ 7:31am
I guess it's the permanent consequences, but that's not enough to call it a roguelike. Heck, Minecraft is more roguelike than this game (and technically has a roguelike mode in the form of hardcore mode).
kesat May 20, 2015 @ 6:49am 
Originally posted by MAD:
rogue like = 1 life, no reloads, you die, start again.

If thats your definition, then you can play KSP as a rogue like. Hardest Career difficulty:
- Only ONE savegame (persistent autosave). No Quicksave/Quickload or custom savegames.
- No Reverting Flights
- If your agency (your "player character") goes bancrupt, it's end of game.

I do agree, that KSP isn't a rogue like. But your definition isn't enough.
Last edited by kesat; May 20, 2015 @ 6:50am
SievertChaser May 20, 2015 @ 7:04am 
Originally posted by kesat:
Originally posted by MAD:
rogue like = 1 life, no reloads, you die, start again.

If thats your definition, then you can play KSP as a rogue like. Hardest Career difficulty:
- Only ONE savegame (persistent autosave). No Quicksave/Quickload or custom savegames.
- No Reverting Flights
- If your agency (your "player character") goes bancrupt, it's end of game.

I do agree, that KSP isn't a rogue like. But your definition isn't enough.
Yes, where is procedural generation of levels?
kesat May 20, 2015 @ 7:15am 
Originally posted by dennis.danilov:
Yes, where is procedural generation of levels?

Funny detail: Mun's craters are generated procedural since 0.21

But i'd guess it's really depending on the definition of roguelike. There are also definitions which identify turn-based gameplay as core feature.
MAD May 20, 2015 @ 7:30am 
Originally posted by kesat:
Originally posted by MAD:
rogue like = 1 life, no reloads, you die, start again.

If thats your definition, then you can play KSP as a rogue like. Hardest Career difficulty:
- Only ONE savegame (persistent autosave). No Quicksave/Quickload or custom savegames.
- No Reverting Flights
- If your agency (your "player character") goes bancrupt, it's end of game.

I do agree, that KSP isn't a rogue like. But your definition isn't enough.

Oh that's the only mode for RogueEPYX
Plenty of games have procedural generation of levels, that isn't what makes it or does not make it rogue like.

'rogue like' = 1 life, no reloads, If you die, you start again.

After playing RogueEPYX a few 1000 times it'll do.

(t's not like were a law firm and we need a 200 page definition to avoid litigation)

kesat May 20, 2015 @ 7:47am 
Just repeating yourself doesn't make "your" definition any better. Just look up the common definitions and you'll see quite a lot of features. Procedural generated environments is identified in every definition (just like permanent failure) - this feature is mandatory to complement permadeath. Without this feature it's just trial & error until you've found the perfect solution. No use for permadeath then.
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Date Posted: May 20, 2015 @ 3:19am
Posts: 35