Kerbal Space Program

Kerbal Space Program

wolfe Oct 5, 2014 @ 7:04pm
Mining in KSP
I was thinking today theres no real purpose to go to the Mun or any other planet in sandbox mode, but if there was mining you would have a purpose/reason to set up bases there, you could mine minerals that could be shipped back to Kerbal then sold for money, ok so theres no money in sandbox but still you could have something to work towards, to start with it could just be a case of putting a mine down next to an empty tank and providing it has power your tank will start filling up with minerals, but later you would have to scan for deposits, different planets would offer different minerals with the prices being different repsectively.

Would also work very well in Career or Science modes.
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Showing 1-15 of 33 comments
mineing base's on the moon would be great for the KSP sense it would be a great money maker! and maybe a resurch lab to test the rocks too?
wolfe Oct 5, 2014 @ 7:39pm 
Originally posted by The Hatter:
mineing base's on the moon would be great for the KSP sense it would be a great money maker! and maybe a resurch lab to test the rocks too?

Could build the research lab to find the deposits or to analize the ores that could produce different market prices,

Opens up a new addition to an already great game
ZeroReady Oct 5, 2014 @ 7:42pm 
There's the Kethane mod.
wolfe Oct 5, 2014 @ 7:45pm 
Originally posted by ZeroReady:
There's the Kethane mod.

Cool, thanks,

Not a big lover of mods but might look at this :)
Devs have confirmed, it's a no.
Manwith Noname Oct 5, 2014 @ 8:40pm 
Last I heard it was a "We feel our original plans did not make for a 'fun' game so we shelved it but still brainstorm the idea now and then".

Stuff relating to this here,[forum.kerbalspaceprogram.com] here and here.
iki_balam Oct 5, 2014 @ 8:48pm 
try the mod Extraplanetary Launchpads
Gralzeim Oct 5, 2014 @ 8:59pm 
The Karbonite mod is another option. Also compatible with Extraplanetary Launchpads and the MKS colony mod.
Bomoo Oct 5, 2014 @ 10:43pm 
There was once a plan for an extensive resource gathering and refining system, but it's since been scrapped from their feature-completion plan because it's "too complicated [for children]" and supposedly not fun. Peasants. Hopefully it gets made as a DLC later. No, Kethane and Karbonite are not adequate substitutes.
I'm Ant Oct 6, 2014 @ 12:33am 
Karnonite is what I use now.
wolfe Oct 6, 2014 @ 12:39am 
Im kinda surrpised the idea was scrapped, yea not all ideas can be put into a game, but resource collecting is a must for any sandbox game in my eyes,

When you have any type of number you can grow no matter what it is ppl will always play to keep it growing, especially the type of ppl who are drawn to this style of gaming, i would never have said setting up any type of mining would have being too complicated for kids, if they can build a rocket and send it to the mun im sure they can plonk down a unit to mine for resources,

Guess we have to be thankful for mods then :(
Ulrin Oct 6, 2014 @ 12:50am 
Kethane (or karbonite) + extraplanetary launchpad permit to mining and transform minerals, into fuel, and rockets part.
If u play wiz KSPinterstellar, u will have too things like thorium for reactor to mine

http://steamcommunity.com/sharedfiles/filedetails/?id=322287045
Last edited by Ulrin; Oct 6, 2014 @ 12:52am
Rosmarus Oct 6, 2014 @ 2:23am 
Yeah, mining was indeed coming in fast and steady some time around .22 if I recall correctly. However people, mainly here on Steam forums moaned so loudly that they don't have the imagination to play the sandbox and want someone to tell them what to do. So instead Squad scrapped that and now we have the career mode. Weehee! And we are still missing things like better aerodynamics and things like that because Squad is too busy tooling around building career mode so that you could have some one holding your hand.

♥♥♥♥♥♥♥♥♥♥, this game was about building rockets and flying them and the career mode was an extra for those who wanted a bit of guidance. Now it's about min maxing your friggin' tech tree and jumping through the hoops to get that one extra part so you can do the eleventh flight to the desert with your goo canister because hey, there are still some points to be collected.

Luckily they didn't scrap the sand box all together.
wolfe Oct 6, 2014 @ 4:47am 
Originally posted by WolfRosmarus:
Yeah, mining was indeed coming in fast and steady some time around .22 if I recall correctly. However people, mainly here on Steam forums moaned so loudly that they don't have the imagination to play the sandbox and want someone to tell them what to do. So instead Squad scrapped that and now we have the career mode. Weehee! And we are still missing things like better aerodynamics and things like that because Squad is too busy tooling around building career mode so that you could have some one holding your hand.

♥♥♥♥♥♥♥♥♥♥, this game was about building rockets and flying them and the career mode was an extra for those who wanted a bit of guidance. Now it's about min maxing your friggin' tech tree and jumping through the hoops to get that one extra part so you can do the eleventh flight to the desert with your goo canister because hey, there are still some points to be collected.

Luckily they didn't scrap the sand box all together.

Funny that as im mainly a sandbox player as i dont like being told how to play a game, alot of it for me is about learning myself, not that interested in career or science modes, tried science and just bored me, like following a path someone else layed, as for career not tried it....yet lol
Rene Oct 6, 2014 @ 4:51am 
Let me quote Harvester on this (first link given by Manwith Noname)

That's not saying we won't ever add more things to do on the end-game level... However, you may notice it's even been mentioned several times here that the key thing is that people feel that once you land on another planet, there isn't much else to do. That does not imply the solution to that is to get out the shovels and start mining. Especially if you were supposed to remember to pack the shovels in the first place and didn't realize it until after touchdown.

My point is, that old plan we had for resources is most certainly not the right solution. It doesn't fit organically with the rest of the game, it requires you to remember to attach a bunch of single-purpose parts to a vessel (forgetting any of which would render a mission a complete failure), and really, that's just not how we want the game to play out.

I think this is the crux of the issue then. The resources plan being shelved is, by all means, a good thing. It wasn't any fun once we got down to it, so we're not losing anything that was worth keeping here. However, that does not mean there isn't a need (and budding plans) for more end-game activities. I'm just saying that old plan for resource mining wasn't it.

That doesn't say a lot about complaining or simplicity.
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Date Posted: Oct 5, 2014 @ 7:04pm
Posts: 33