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Im sorry if you already knew all that but as far as I know that is why the stages might all be activating at once, make sure they are not in the same tab for staging. Also you can make it to 11000m just with 3 boosters if you fire them all at once and have them at about 60-70 percent power (Which you can ajust in the VAB while making your rocket).
Hope this helped and if not, get back to me with a more detailed description and I will try to help you out.
My advice:
1) Start a new science only career
Little amount of parts avaible so no unneccessary confusion and no problems with funds.
2) Built an absolut minimalistic rocket
Command pod, parachute on top, some tank below and one engine.
3) Test it.
The staging should then contain only 2 parts. Divide them into 2 stages (if not already). Launch test. Go back, swap order of those 2 staged parts, try a launch again and realise difference.
Whenever you activate a stage, the symbols of the stage should react. Engines show fuel next to them, parachute symbol changes color.
4) Add more boosters
Once those absolut basics work, fun can start!
If you still have trouble, come back and ask for help again - best with some screenshot of your built so we can spot problems.
People think "stage 1" is the bottom one that falls off first. KSP thinks that "stage1" is the topmot stage that stays around the longest.
That simple thing might have a lot to do with it. If you're expecting the stage called "stage 1" to go first, rather than last, then it's going to really not go the way you expect.
It may not have been obvious that they were firing in reverse because parachutes don't deploy while the rocket is not moving. They'll just sit and wait for it to lift off, and then suddenly pop out to join the party. Their icon in the staging sequence will be a light blue color while in this waiting state.
(Note: they will also do this at higher altitudes where there is not enough atmospheric pressure and will wait for it to increase before deploying)