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Because, well, where would you stop? It's kinda annoying to always pack 1070 m/s extra just for the transfer to the Mun, so why not start in Mun orbit. But then, it's kinda annoying to pack enough delta-v to land on the Mun. And so on and so on.
The Extraplanetary Launchpads mod I found in your link seems promissing. It appears to require Kathane, something I haven't looked into yet, but it sounds balanced enough. ... now if only mod would be on Steam Workshops... >.>
Thanks for the reply anyway.
That would be a interesting addition for the launchpad.
abc.net.au/news/2014-09-21/japanese-construction-giants-promise-space-elevator-by-2050/5756206
http://steamcommunity.com/sharedfiles/filedetails/?id=261976090
I personally prefer Karbonite because the Kethane scanner only scans while you're actively piloting the craft it's on, doesn't work too well with high time warp (skips hexes) and Karbonite works with SCANSat. Also has some models I prefer the look of over Kethane.
I mean one fast moving piece of junk cuts that cable and your done, I wouldn't wanna be on the elevator at that moment.
PS I'm thinking cable from that star trek voyager episode.
More interesting would be the whiplash of the cable that would tear the planet and spacestation and new one ...
You need KAS, my friend. It's gonna make you very happy, hopefully.
Extraplanetary Launchpads lets you do that.
If you want it in vanilla you can always wait doe.