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Did you enjoy flying helicopters in GTAV or battlefields or other?
Maybe you can learn to build rocket in ksp and fly them without hassle like the others, or you'll have trouble and find it difficult like the others.
It's all relative really.
I'd say there 2 levels: player you enjoy it without pushing it extra difficulty and other playing real maths and engineering and planning with experience / extra difficulty with more advance deployments.
But is there the ones that went a bit too far up their heads and bought it just to be nerd ? I talkin °@# but i think no one buy KSP to not enjoy it. pleople even love/hate the kraken (a major bug spoiler)
It's a great sandbox, with a bit more (career/science mode), and it's a really good simulator even with cartoon characters xD
Reaching nearby planets is where it gets challenging, but the game will help you learn as your progress via the missions it offers.
There are planes, too.
Browse the workshop, see what other people have shared
this is the real question.
this game has utterly wrecked my ability to suspend disbelief in most scifi space shows / movies.
although, the ones that try to actually follow the rules are now 1000x more precious and appreciated.
Lol very true. Especially when people get to orbit without anything even remotely resembling the delta V required being used.
What you don't like car sized ssto winged space crafts?
Semi-long answer:
The game is both very hard yet not hard at all at the same time — as long as you’re not playing campaign (unless you set to max funds) or any mode with maximum difficulty options, it is a very hard and complicated game to get right, but you get virtually infinite attempts to do what you want to do.
Part of the experimenting and trials is the fun stuff, you will blow up rockets all the time. And if you know very little about how they work and orbital physics and stuff initially, it may take you dozens and dozens of hours to get your first rocket into orbit. Maybe even 100+ hours to get your first successful moon landing, or dock two space ships together.
… and it will be worth it the whole time. Trust me, it is a very complicated game, but you will think every second of blowing up 50 rockets before you get your first one into stable orbit will be worth it to get that satisfaction.
I know comparing games to Dark Souls-like games or whatever is very overused and cliche, but I think this applies. This game is extremely hard, and will take many, many attempts to do your next goal successfully. But you get infinite attempts in most modes to do it, and once you accomplish that goal, it’s like beating a hard boss in a fighting game. It is 100% worth the satisfaction.
I may be a little biased being a science and history nerd, and when I first played it was many years ago now, but when I first played I did only know about rockets and orbital physics and stuff only in the basic way, that rockets had staging and stuff, otherwise I knew about the different space programs and everything but I didn’t know “how” they worked. So everything I described above applied, it took me dozens of hours to get into stable orbit.
I regret nothing.
TL;DR — Extremely hard game, will take many attempts to reach the next milestone, but it is worth it 100% for the satisfaction of when you do.
But the feeling of accomplishment from figuring things out myself was better than any other game I have played.
There are some basic things I needed to figure out, like clicking on the dots next to the navball to set SAS mode and how to use the DV tab in the lower right of the builder so you can build parts to the environment they are going to be in. But once you get the basics of the interface down you really don't need anything else other than determination and experimentation.