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IDK mods, I'm about to take the plunge on those, there are definitely some that will help you with this (mechJeb?) - but I'd suggest trying to get it a few times 'manually', regardless
Specifically - do you have RCS thrusters? (auto)pilot with target tracking? You know how to use 'target mode' on the navball?
also, thanks for the surprisingly fast answer
EDIT: yeah i added another set of RCS thrusters, and it handles much better now, i am currently in a flight, hopefully i can rendezvous properly
Besides not covering a range of scenarios, the tut is very picky. I had to start over several times to get it exactly as they want. Would be better if you could save, or scroll the messages back and frth at will (force the tut forward a step if you burn early, or over burn but correct yourself) IDK if there's a mod-ack of better tutorials; it would be a good idea ... I don't remember it exactly, but .. did you try burning, then clicking ok,? maybe that's what it's waiting for
Other thoughts ...
(Assuming circular orbits) - when you're 'almost docked' or 'just undocked', you'll have the same orbital height, velocity, phase angle as the target. A lower, parallel, orbit is faster, a higher one is slower. If you circularize too close to the target's orbit, before planning an intersect (narrowing phase angle), you'll have a long wait to intersect. (bc you'd be at the same-ish orbital height and velocity, not 'closing distance')
Note the maneuver tool's orbit-skipping +/-, to see what waiting does to the intersect points of stable (don't go too low!) orbits
edit:
Yeah, make sure your RCS are balanced around your CoM, have enough fuel, and that you have a suitable reaction wheel
Don't forget to turn RCS off when not in use! (You'll forget, you'll see :P)
If you're playing your own game/testpad (not the tut), do save and re-try things. When you get close enough for docking, save ... eva for a bit. Zero-g maneuver (eva 'docking') is cool, but lining up the docking port on a vessel just right can be a pain ... :P
When I am about a minute away from "closest approach" I face my rocket away from the target and burn slowly every few seconds like this:
[burn here] ----- [retrograde reticule] ------- [away-from-target symbol]
So that the retrograde reticule more and more lines up with the target.
Then you only have to watch the relative velocity and make sure it reaches 0 BEFORE you crash into the other spacecraft. Lol.
When docking I turn off the main engine so nothing unfortunate happens
Burn normal or antinormal at the ascending node (AN) or decending node (DN) and bring this angle down to zero degrees.
After the burn, if you aren't as close as you'ld like, feel free to do some fine tuning. You've got 6 easy directions and tapping the 'z' key will engage engines at low power. You can hover the mouse over the intercept in map mode to see how close your intercept will be with the target for feedback.
If you're smart or lucky, at least one of your vessels has RCS thrusters, has them mounted so you can move in all 6 directions, and has the propellant to use them. If so, you can go into docking mode and control them with the ijklhn keys. If not, you can use your main engine, but you'll want to go gently.
You'll want to bring your docking ports in contact with each other at 1 m/s or less. Magnets on each port will pull at each other when they're close enough, and connect the two ships into one.
Good posts, a couple thoughts of those:
Several of my craft have vernier rcs, so I just thrust limit the main engine, rather than turn it off.
I usually find 'control from here' more confusing than useful (so far), but one detail I'd add here is that you can target a part (docking port) not just the whole craft.
Also, sorry to be picky, that brackets cycle focus to anything nearby (Kerbal on EVA, dropped parts)
8 uses of the word "dock" (including inside of the word "docking") and 6 uses of "docking" in that explanation lol
dock docking docking docking dock docking docking docking
Hmm. I was thinking that maybe it was my ships (need more balance, more rcs?) .. that could still be, but thinking on what you're saying, maybe I should switch control only for the last few meters, for alignment.
I should check that out, I've seen a few posters mention his name. Mike Aben also seems popular and current. Scott Manley's KSP stuff is mostly years old, but his non-KSP stuff is still good.
Was going to try to point this way without spoiling, but doesn't seem to matter, hickery dickery dockery .. You can get contracts to rescue Kerbals stranded in orbit, usually in just a crew part .. so you can rendezvous, switch focus to the debris, make that kerbal EVA over to your rescue-craft or you bring along a few docking ports (and an engi, if your rescuee isn't one), stick one on the debris, and dock with it *ever so gently*, as not to send it spinning away from you, then proceed to the next target
Oh, and speaking of 'control from here' and docking, ha, *after* docking, be sure to check that control is where you want it to be. Just did a rescue where the rescued 'craft' was given name and control priority over my rescue-interceptor