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I was thinking the same thing. I started this thread, but reading thru everyone's responses, it appears most of you had much worse problems than I experienced.
What's really weird is that my radiator pannels had no effect on reducing heat.
Okay. That makes more sense. Yes. That certainly would be a bug. Might be a good thing to remember and not F5 while flying. Does it happen without the engines turned on as well? Hot key them to turn off then F5 then load to see if they go boom.
Yeah. IT is very likely the burn time is making the engines go boom. But, at least the radiators do help kool them down faster.
I got to watch the radiator panels in action yesterday, and yeah, they definitly work. I launched a space station, and the main engines are an asparagus set-up with twin-boars (I think that's the name) as the center engine, and those can easily overheat, which they started to do. I was already throttling back, so they didn't blow, but they caused the next stage to also start heating up from red to orange by the time I staged the twin-boars. The twin-boars did have radiators on them, which may have helped keep them from completely blowing... that I'm not sure of.
What I am sure of is this. My next engines (mainsails) were already hot, but because I was out of the atmosphere, I was able to extend the huge radiator panels, and with the temp overlay enabled, I watched them almost immediately turn the same shade of orange as my engines, even though they weren't connected directly to them. Nothing else was hot, just the engines and the panels. And when I right-clicked one, the status was: cooling. It stayed this way until I achieved orbit.
So it took about a day (game time) to get a refueler up to the station and docked, and in that time, I kept checking back, and sure enough, the radiator panels and engines were all cooling off nicely. I wish I had though to put on a thermometer, that would have been fun to watch. By the time it was all refueled and ready to continue, it was also all cooled off to a nice red.
The really interesting part is the mainsails that were starting to heat up are part of the skycrane I use to put the station in orbit, but the big radiator panels are located on the main body of the station, which is quite a distance away from said engines. So apparently the radiators, or at least the big panels, don't have to be directly connected to an overheating part to still work.
I'm sorry I didn't get screenshots, but I plan on launching another station later today. If I can mimic the conditions (without blowing up) I'll try and get a couple.
I knew what you ment by the bomb bit. Just needed to be sure are you using the nuke engine or not. Which you still have not mentioned.
Thing is. Even with engines off for 20 minutes. Under the heating and aero system. The parts are likely not cool off fast enough. In this case. The parts within a closed bay are encased in an oven. As there is no place for the heat to go and the bay is already dumping as fast as it can to space and the enclosed parts.That would be why it could be considered not a bug. Is it annoying. Yes. I agree that it is. It is something none of us have had to deal with before.
Looking at what you are trying to do. Even with pointing the craft nose to the sun. The parts could still be absorbing more heat then the bays can get rid of regadless of engines types. Which if the bays are supposed to act like ovens. Also would the engines not be better sited for being pointed towards the sun? As that is usually the fat part on the craft. And the parts you want to keep cool safe behind the fat mass. In my case last night. It too over 40 minutes with 4 medium rotating radiators on the dark side of Kerbin to cool parts down enough. And I know the test I did on Kerbin. That it takes a lot longer to cool down without any radiators.
Thing is. The bays themselves might not be the real problem. Just how the heat system is applied is likely the problem. Last night. F5 on the pad then lauched it. Tried to make the craft orbit. Obvious it could not entered the atmosphere getting the flame effects started then F9 back to the pad. Craft of pad got re-entry effect for a second or so. While nothing went boom. I can see what might be causing the problem that happened with "TheSoundOfTrees" plane. When loading back. Something was not being cleared out. Very likely the orbital speed. Yes. That would be a bug/glitch.
Just want to ask. When using the thermometer and getting the temp to be displayed and while watching the numbers change. Does anyone else get it to change numbers a bit when the game autosave?
That said, once I started making new designs, I haven't had an overheat explosion except when reentering decomissioned bases and such.... or trying to get a plane to go over 1000 m/s.
Created in the most current version of Kerbal, and only using passive radiators, and this base is fine. It'll take a ship to recover or rotate crew, but that could be fun.
It happened for me today. Brand new ship. No solution as far as I know, for now.
For some it is related to FAR. Not for me and the rest.