Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Edit: Not sure what is causing this, I tried detaching the part that originally overheated and the rest of the ship remains hot, not sure what this means the issue is
Edit:
Parts that overheat will eventually read this after letting them go or warping 1-50x:
Thermal Mass: 298
Skin T.Mass: 6.2
Temp: Infinity
Skin Temp: Infinity
Cond Flux: NaN
Conv Flux: -Infinity
Rad Flux: -Infinity
Int Flux: 0.00
SkinToInt Flux: 3.66
Time warping on launchpad cures the heat problem during warp and brings temps down to a more normal range when warping 1000x. SkinToInt Flux moves around while bringing up warp.
Have you tried warping time after setting it to 1? Also, after that, return to space center, go on EVA, modify the orbit slightly etc. I found that such actions help prevent another overheat after setting conduction factor again to 20 000.
Also, when bugged parts are thrown into a fairing, the fairing's Thermal Mass is around 1500+.
The problem reported on this bug tracker for an overheating service bay is pretty similar if not identical. I made a mistake by overlooking/dismissing it earlier since I thought it was only related to service bay deployment.
http://bugs.kerbalspaceprogram.com/issues/5190
Hopefully this helps anyone else work around this issue and continue enjoying playing the game as much as I do.
As reference, someone else recently had posted this problem on the forums: http://forum.kerbalspaceprogram.com/threads/126747-1-0-4-battery-bank-exploding-in-space-due-to-overheating-after-SHORT-bursts
Has anyone figured out the root cause of this issue? Is it a bad equation somewhere with the new heat system? I've been looking everywhere for an answer and have only come across quite a few posts on forums and of people having this same issue. I haven't seen any official posts as to what the problem could be or how to work around it for the time being. If there was a way to strip the new heat system from the current build, that would work for me.
Other references/posts:
Seems to be also the same issue
http://forum.kerbalspaceprogram.com/threads/126664-MAJOR-Heating-Bug
But the heating stuff is mostly due to older designs. You have to trash em all. To save a career you have to trash all your ships and be prepared to cheat to bring people home.
After that though, so long as you make new designs, and using radiators its fairly relaible.