Kerbal Space Program

Kerbal Space Program

Curse Forge?
Never heard of it...

Just checked it out and was assaulted immediately by an enormous popup ad for "downloadian"... ugh... ok *close*... first impression fail... what's next?

OK...found the Kerbal section. Checked the mod list and *sort by* .... wait... what? No reviews? No stinking mod review system?! We have to rely on download count?! Seriously?! As clunky as SpacePort was it still had a review system (albeit a basic one).

Someone familiar with Curse please tell me I'm missing something obvious. Maybe I need to be logged in, set my options, whatever...

I'm mostly familiar with Nexus for mods (Skyrim, etc) which has pretty decent system and is fairly easy to find what you're looking for and filter out the junk.

Does curse have a Mod manager or something similar to NMM? Installing mods manually in KSP is tedious and at a certain point I end up just wiping it and reinstalling KSP clean when I need to update mods or it gets cluttered.
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Messaggio originale di Ottomic:
There are plans to integrate the game with Spaceport.

I don't think Curse will be a viable or reliable source for KSP modding in the foreseeable future.

Haha.

I'm such a dumbass sometimes.
Messaggio originale di Sugarballs:
"Cough" "Steam workshop" "Cough"

You're asking for a good old fashioned Irish beatdown...
Messaggio originale di ownomics:
Messaggio originale di Korr:
Never heard of it...

Just checked it out and was assaulted immediately by an enormous popup ad for "downloadian"... ugh... ok *close*... first impression fail... what's next?
>not using an adblocker
>any year

How the actual ♥♥♥♥ have you not heard of curse?
Knowing the most popular mod resources(which encompasses curse) is practically a prerequisite before you can consider yourself a PC gamer.

And no, there are no viruses there.

Sorry ownomics, but there are viruses there in the ♥♥♥♥♥♥ advertisements that are constantly shoved in your face. If you download the Client (standalone app) it's even more insidious, because that also has advertisements (which are unblockable) that serve up viruses and malware. I can PERSONALLY attest to this, as I got a hell of a virus and malware outbreak while using curse for WoW mods in the past.
Messaggio originale di Ignath:
Sorry ownomics, but there are viruses there in the ♥♥♥♥♥♥ advertisements that are constantly shoved in your face.
Refer to the first two lines of my post.

Messaggio originale di Ignath:
If you download the Client (standalone app) it's even more insidious, because that also has advertisements (which are unblockable) that serve up viruses and malware. I can PERSONALLY attest to this, as I got a hell of a virus and malware outbreak while using curse for WoW mods in the past.
A problem that I never experienced because I don't use any unnecessary download managers.
A standalone DM won't make my DL go any faster than downloading it through my browser or circumventing site-imposed throttling through DAP(a rare occurence for me).

Out of curiosity, what AV do you use?
And I'm 80-90% sure you can actually block advertisements on the program by using a tool like peerblock. Figure out what sites the ads are sourced from, get an IP from it and run it through peerblock or your hosts file. In theory, it should block 'em.
Ultima modifica da Johari; 7 mag 2014, ore 15:07
Messaggio originale di ownomics:
Refer to the first two lines of my post.

So the fact that there are add-blockers completely relegates Curse of their responsibility to keep the adds they show on their sites virus and malware free?

Messaggio originale di ownomics:
A problem that I never experienced because I don't use any unnecessary download managers.
A standalone program won't make my DL go any faster than downloading it through my browser or circumventing site-imposed throttling through DAP(a rare occurence for me).

Back when this was happening, I was playing WoW and had anywhere from 60 to 70 add ons running at one time. Any idea how much of a pain it would be to manage 60 to 70 add ons, some of which update daily or even semi-hourly? A mod manager was the only solution. I picked one I was assured (by Curse) was safe and turned out to be the EXACT opposite.

Messaggio originale di ownomics:
Out of curiosity, what AV do you use?
And I'm 80-90% sure you can actually block advertisements on the program by using a tool like peerblock. Figure out what site the ads are sourced from, get an IP from it and run it through peerblock or your hosts file. In theory, it should block 'em.

This was a couple years ago. I was using Malwarebytes, Avast! and Microsoft Security Essentials at the time for security software. They picked up the infections and were able to help me cleanse them, but it still took days to get everything off my system and each time I had Curse client running, they'd come right back. Wasn't the client itself either...

And requiring a user to go out and find which site an add is sourced from, grab the IP and peerblock it or deny it in your hosts is not and should never be an acceptable manner to get a mod manager to work without INFECTING it's users with viruses and malware!
Messaggio originale di Ignath:
And requiring a user to go out and find which site an add is sourced from, grab the IP and peerblock it or deny it in your hosts is not and should never be an acceptable manner to get a mod manager to work without INFECTING it's users with viruses and malware!

Addon Releases and Projects Showcase[forum.kerbalspaceprogram.com]. Most modders post in more than one place.

You're welcome.
Ultima modifica da Ottomic; 7 mag 2014, ore 15:48
Im starting to side with the steam workshop crowd. It's possible for people who bought KSP elsewhere, to make KSP "steam compatible". It doesnt cost anything. And all they have to do is make a steam account. I suspect that any site the devs decide to go with, will want people to register, especially if they want to leave reviews or make comments.

If they move the modding to some ad ridden spam site, it will kill the community faster than arsenic.

edit: And steam workshop already has a built in system for downloading and installing mods. If their plan was to have their own site so they could make money with other crap on their site, it will fail hard. Theres a reason places like Nexus are a success, it isnt a spam site, and they dont use it for other nefarious activities.
Ultima modifica da Zombo; 7 mag 2014, ore 15:56
I've never heard of curse because I don't play the boring games they have mods for... until now w/ KSP :(

Hopefully the modding community will get their act together and start uploading to Nexus or find something better.
I wouldn't mind steam workshop if steam would just update their interface every decade or so. Instead we get 3 shades of grey floating in field of negative space.
Messaggio originale di Korr:
I wouldn't mind steam workshop if steam would just update their interface every decade or so. Instead we get 3 shades of grey floating in field of negative space.
Remember when it used to be 2 shades of green?
Those were the days.
Messaggio originale di Ottomic:
Messaggio originale di Ignath:
And requiring a user to go out and find which site an add is sourced from, grab the IP and peerblock it or deny it in your hosts is not and should never be an acceptable manner to get a mod manager to work without INFECTING it's users with viruses and malware!

Addon Releases and Projects Showcase[forum.kerbalspaceprogram.com]. Most modders post in more than one place.

You're welcome.

You get NO thanks! :KSmiley:

Just kidding, actually I already knew about that long ago and have used that forever rather than Spaceport. I just refuse to use Curse and caution anyone against it, having personally got a virus and malware from some of their advertisements in the past..
Messaggio originale di ownomics:
Messaggio originale di Korr:
I wouldn't mind steam workshop if steam would just update their interface every decade or so. Instead we get 3 shades of grey floating in field of negative space.
Remember when it used to be 2 shades of green?
Those were the days.

oh wow... forgot about that, I had to look it up

how far we've come...
Ultima modifica da KORR; 7 mag 2014, ore 19:06
I don't know why you are even dealing with any Modding software for a game so Mod friendly at the current moment; Simply find the Mod you want on the Forums Mod section, download, then copy over the files to your KSP Gamedata and done. Broke something? Delete said files and verify game cache and you should be back to vanilla.

Curse IMO is a crappy system for modding, unless you are speaking about MMO plugins, which you might find better now than what was there before. Too many things on Curse seems unoptimized and just thrown in your face.

I would say that until the game really finds itself fully released, it really doesn't matter where the mods are found for KSP. If you can't read through a few posts within the Mod forums to understand whatever issues you seem to be having with modding, you probably really don't need the mods in the first place....
I will support any modding platform as long as it doesn't tie KSP to a software distribution company that carries their game. I think it's a smart choice from them, since it allows them to keep more versatility for its product in the future.

I'm not a super-huge fan of Curse, but I gotta admit, I wouldn't have said anything if the platform was Nexus, and they are pretty much the same, so...
Ultima modifica da Ottomic; 7 mag 2014, ore 22:16
Messaggio originale di dss:
Curse is awful. What are Squad thinking?

I've never been able to understand why, when developers actually encourage modding, they can't put some kind of management system into the game, with update, version, and dependency checking. As a Linux user, all this hunting around the web for the right combination of mods, trying to keep up with all the updates myself, feels like going 15 years back in time. I'm sitting at a computer here... why can't it do all that for me? A standard package format with metadata, a standard filename format with the version info, and the rest is just plumbing. It's not - I can't believe I'm saying this - rocket science. :)

The Steam Workshop seems like a step in the right direction, but I'm not sure it handles dependencies. And Squad don't seem to be interested anyway.

What a mess.
Completely agree. I never used it, but I think Supreme Commander 1 had a system like this. It wouldn't double check the programs, but it at least let you turn mods on and off with ease.

Also, should B9 be avoided now? I was considering starting a campaign with it, but it sounds like Squad has declared a secret war on their mod community judging from this post. What about other mods like kethane?
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Data di pubblicazione: 6 mag 2014, ore 16:44
Messaggi: 102