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Again, haven't done it myself, but I'd guess it works like fuel transfer; select the first pod, then select the second one with Alt key pressed.
I concur with this statement.
it does seem a little silly that they don't have the ability to attach modules and climb through them similar to how pretty much all human spaceflight has done it,
but as for KSP, right now you just gotta go EVA
and just for accuracy's sake, pretty much -everything- except for solar panels will survive re-entry
it's the landing that will kill you
EVA = Extra Vehicular Activity. IVA = Intra Vehicular Activity.
(If you click "IVA" you'll see the view from inside the cockpit. It's the other button)
You can also put your kerbals in EVA by hovering your mouse over the crew hatch in your module, left clicking it and selecting "EVA" next to the kerbals' names.
I concus with this statement as well.
A lot of KSP is just screwing around with it and finding out what's what. The difference between EVA vs IVA should be made clear as day in the game, but alas it's not right now.
I was wondering if there was any way to make him stay in the command module?
Source[forum.kerbalspaceprogram.com]
Source[wiki.kerbalspaceprogram.com]
And a mod.[kerbalspaceport.com]
what you're describing is something that should be included in the most basic tutorial. because when you go IVA, you're looking around the cockpit through one of your kerbonauts eyes. it's super easy to get there, but there isn't much explination on how to get out besides googling it.
the way to get out of IVA mode is by pressing C
yup. simple as that.
C changes your camera mode. C, for Camera.
I spent a whole day trying to figure that one out.
ultimately though, right now the only way to transfer kerbonauts from one module to another is to EVA them. and you have to make sure there are enough open seats in the return vehicle, otherwise some (if not all) of them are doomed.
You probably know that, but never hurts to make sure.