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Ein Übersetzungsproblem melden
That plugin looks like it could do something, but it's not really what I was looking for I'm afraid. I am using too many struts to create a wide-body rocket in order to keep my massive 8-wheeled truck balanced in space. I cannot do this without struts and it's the struts that hold my frame-rate back.
I am going to try this one instead.
Use Kerbal Joinn Reinforcement instead.
It also modifies physics a bit so launch loads faster.
http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-15-Active-Texture-Management-Save-RAM-without-reduction-packs%21
Joint reinforcement mod.
http://forum.kerbalspaceprogram.com/entries/1047-0-22-Kerbal-Joint-Reinforcement-v1-2-Properly-Rigid-Part-Connections
Less struts needed, keeps part count down.
The texture compression mod will help alot. But it will also reduce the quality of textures. Especially if you use the aggressive reduction.
I dont use the texture reduction mods, even though I have the same issues with lag and memory as everyone else. I like my eye-candy. Taking nice screenshots is one of the things I enjoy about the game, so i want the nicest textures I can get. Its only a lag problem on big projects with over 500 parts. I try to stay under that as a rule. Doing so has helped me get better in my designing. Learning to do more with less.
But I've downloaded GPU-Z to check wether or not my textures need reducing. I really don't think so, I have a radeon 7950 with 3gb's, but I will check.
edit, large part count is the main lag producer.
It's because game cant use more than 4GB of memory (unless you're running Linux) and just B9 can eat a gig or so.
Part count is lag producer, yeah.
But it wont crash the game (as badly) :)
The mod worked fine, I can recommend the Joint Reïnforcement Mod to anyone. Exactly what I was looking for. I need less parts to strengthen and balance my strange load and the simulation runs smoothly. Thank you!
I still need to test it with my old payload, but I don't think I will need well over 1200 parts again, since I rebuilt a simple version of the rocket using only 300 (difficult payload, hard to balance... that's why http://steamcommunity.com/sharedfiles/filedetails/?id=219929368)
Edit: Found it, it is advertised as an anti-lag mod.
http://forum.kerbalspaceprogram.com/threads/69363-0-23-Time-Control-(previously-Dynamic-Warp)-Slow-motion-Anti-lag