Kerbal Space Program

Kerbal Space Program

Performance fixing mods
I asked this before, but I lost the mod. So can anyone help me boost my performance? My rockets are HUGE and so is my payload. My poor AMD cannot use all it's cores because of engine limitations and so my frame-rate has dropped to slide-show mode at launch.

There were however performance enhancing mods. Like a strut mod. Can anyone help me find the right ones?
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Beiträge 115 von 18
ustaritz 18. März 2014 um 8:28 
There's also texture reductions mods. I think there's a redux add-on including in the download for B9 Aerospace. It has the reduced textures of the stock parts and the mod ones as well. I should help a bit.
F.C. 18. März 2014 um 8:41 
"Part Welding Plugin" is probably what you are looking for. http://www.youtube.com/watch?v=t_3BxnxSOz4
Well, it's not the textures. My radeon 7950 handles that pretty well and is not breaking a sweat (at least, I presume). It's the physics part and it's being handled by the processor and the engine Kerbal runs on only supports single threaded processing. I have an AMD FX 8x 4ghz, but each core is at about 60% power of an equivalent intel core.

That plugin looks like it could do something, but it's not really what I was looking for I'm afraid. I am using too many struts to create a wide-body rocket in order to keep my massive 8-wheeled truck balanced in space. I cannot do this without struts and it's the struts that hold my frame-rate back.
http://kerbalspaceport.com/quantum-strut/

I am going to try this one instead.
Struts?
Use Kerbal Joinn Reinforcement instead.
It also modifies physics a bit so launch loads faster.
Zombo 18. März 2014 um 9:26 
Texture compression mod, to reduce Vram usage, and lag.
http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-15-Active-Texture-Management-Save-RAM-without-reduction-packs%21

Joint reinforcement mod.
http://forum.kerbalspaceprogram.com/entries/1047-0-22-Kerbal-Joint-Reinforcement-v1-2-Properly-Rigid-Part-Connections
Less struts needed, keeps part count down.

The texture compression mod will help alot. But it will also reduce the quality of textures. Especially if you use the aggressive reduction.
Zuletzt bearbeitet von Zombo; 18. März 2014 um 9:28
Dentarg 18. März 2014 um 9:59 
I'm happy with Kerbal Joint Reinforcement mod, witch saves resources on physics and makes large ships (>500 parts) possible
"My rockets are HUGE and so is my payload."
Zombo 18. März 2014 um 10:25 
I use the joint reinforcement mod aswell. I hated having to use hundreds of struts on even a modest sized rocket. Its cut my part count down significantly. And my rockets look a lot cleaner. Not covered in messy struts at every seam.

I dont use the texture reduction mods, even though I have the same issues with lag and memory as everyone else. I like my eye-candy. Taking nice screenshots is one of the things I enjoy about the game, so i want the nicest textures I can get. Its only a lag problem on big projects with over 500 parts. I try to stay under that as a rule. Doing so has helped me get better in my designing. Learning to do more with less.
Thank you! That was the one I was looking for. The joint reïnforcement mod. I just needed to loose at least a few hundred struts to smoothen the physics part.

But I've downloaded GPU-Z to check wether or not my textures need reducing. I really don't think so, I have a radeon 7950 with 3gb's, but I will check.
Zombo 18. März 2014 um 10:49 
Unless you have a lot of mods, you shouldnt need texture reduction. Especially with that card, and a newer machine with a descent amount of ram.

edit, large part count is the main lag producer.
Zuletzt bearbeitet von Zombo; 18. März 2014 um 10:50
yes it is, and it's because the game cannot use multiple cores at once.
Ursprünglich geschrieben von ImperatorTiberius:
yes it is, and it's because the game cannot use multiple cores at once.


It's because game cant use more than 4GB of memory (unless you're running Linux) and just B9 can eat a gig or so.

Part count is lag producer, yeah.
But it wont crash the game (as badly) :)
Zuletzt bearbeitet von Junelicious; 18. März 2014 um 13:54
ok, the 4gb ram it can use plus the fact it doesn't work multithreaded so my amd processor can't deliver like an i5 or i7 can so the number of parts that need calculating piles up in this ram... bottom line is: slide-show gaming

The mod worked fine, I can recommend the Joint Reïnforcement Mod to anyone. Exactly what I was looking for. I need less parts to strengthen and balance my strange load and the simulation runs smoothly. Thank you!

I still need to test it with my old payload, but I don't think I will need well over 1200 parts again, since I rebuilt a simple version of the rocket using only 300 (difficult payload, hard to balance... that's why http://steamcommunity.com/sharedfiles/filedetails/?id=219929368)
Zuletzt bearbeitet von ImperatorTiberius; 18. März 2014 um 15:07
Kunzite! 18. März 2014 um 15:20 
Not sure if it is something you are looking for but I seen a mod that you can use to slow-mo the game. This allows it time to do the physics calculations.

Edit: Found it, it is advertised as an anti-lag mod.

http://forum.kerbalspaceprogram.com/threads/69363-0-23-Time-Control-(previously-Dynamic-Warp)-Slow-motion-Anti-lag
Zuletzt bearbeitet von Kunzite!; 18. März 2014 um 15:22
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