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The best written tutorial on how to build planes/spaceplanes in KSP is here:
http://forum.kerbalspaceprogram.com/threads/65638-Basic-Airplane-Space-Plane-Aero-Tutorial
It takes you step by step through the ways designs go wrong, has you build and test so you see why things went wrong and explains the best way to design a plane. Also be sure to follow the link near the beginning to an even simpler tutorial.
2. put your main gear slightly behind center of mass. if its too far behind plane cannot lift.
3. make sure your center of mass is slightly in front of center of lift force.
generally any time your Kerbal crash test vehi...plane does weird stuff while nominally on the ground it's a gear/COM issue, if it does wacky stuff while in air it's usually a lift/COM and or fuel balance issue.... or you let Jeb at the controls
Idealy you want your plane to to sit on the runway at 0 throttle and alllllmmmooooossstt want to tip back, but not quite. Makes for a much shorter takeoff roll
The way to reduce it is twofold:
1. Put on your breaks as you spin up your jet engines.
2. Include (A)SAS in your assembly and make sure it's on during launch.
Other things that can cause this are asymetric designs. Do things symetrically left to right, even if you don't need to (for instance, cockpit ladders should be symetrical). If you only need one of something, put it on the top or bottom.
The problem is mostly solved. The Kermins have a much improved life expectancy!
A picture of the plane would help.
Also, please don't turn me into a zombie oh mighty necromancer.
Off the top of my head:
Not enough intake to feed both engines so only one is running at full power.