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Its pretty much pointless having any debris at all, so I set the debris setting to 0. The game now will just erase it once it gets more than the 2.5k away. Which is a shame, because I would like debris and the risk of accidents. But it doesnt exist.
edit: I did not know about the 23km rule, interesting.
I guess the debris is more preference. I like seeing my old junk floating around the Kerbol system. The only thing I don't like is having to delete everything at the space center manually because it causes pointless lag. I wish there was a option to have a several mile wide auto debris destroy radius around the port.
That is very interesting. I will repeat the flight and do a deorbit burn to just below 23 km altitude and decouple the engine stage towards the ground afterwards (just in case this changes its orbit) then check in the Tracking Station what its periapse is. Assuming my pod actually survives reentry then this would be a realistic way of safely disposing of spent stages.
Thanks.
Yeah that's another option. Or if your in sandbox, you could do a deorbiter mission, which is always fun.
the game might not calculate atmospheric drag if you are not within 2.5km of the craft or debris, it does still count collosions with a planet.