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And let us not forget the ability to remove small radial attachments while on EVA. That's helped me prune away some junk that ended up not being very useful, and was merely bloating the part count.
http://steamcommunity.com/sharedfiles/filedetails/?id=184239384
Make a STABLE (not wobbly space station)....
http://steamcommunity.com/sharedfiles/filedetails/?id=220976172
http://steamcommunity.com/sharedfiles/filedetails/?id=220976131
Make a ground base.......
http://steamcommunity.com/sharedfiles/filedetails/?id=220976024
And so much more!
http://steamcommunity.com/sharedfiles/filedetails/?id=165948377
http://steamcommunity.com/sharedfiles/filedetails/?id=222029044
As for deorbiting. I've only made one deorbiting ship because there's no real need other than for fun (you can just kill the ship in space) The ship used landing legs in the front of it to 'grab' things I wanted to do-orbit. Then just a matter of keeping the object I wanted to do-orbit held firm inside the claw like front of the ship and retrofiring back down.
De-orbiting a wrecked shuttle:
http://i272.photobucket.com/albums/jj186/maestro4202/screenshot812_zps8f3857af.png
Heck, with enough patience you could de-orbit something by pushing it with a kerbal on EVA.
http://www.twitch.tv/mechrior/c/2229137
go to ksp forums section for KAS here
http://forum.kerbalspaceprogram.com/threads/92514-0-24-2-Kerbal-Attachment-System-%28KAS%29-0-4-8-Fixed-for-0-24-2-x86-x64-%29
read the last severel pages it pretty much works with minor workarounds.
The creator plans to fold everything into KIS and make that the mod to get, BTW KIS adds some really cool stuff too, Kerbal have invetories and can carry stuff around in their giant space pockets.
"Wow Jeb you are REALLY happy to see Valentina aren't you???"
"No Bob, that's just a girder in my pocket."