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Bir çeviri sorunu bildirin
ksp itself has indeed a steep learning curve. the best learning tutorials i can give you are scott manly's tutorial vids.
you can find them here:
https://www.youtube.com/watch?v=puC-YV_h9Us&list=PLYu7z3I8tdEmqpOkQZCl5SZB5t0vXuxE0&index=2
In the very next update will contain updated tutorials, the current tutorials are still from v0.17 and don't show you how the functions work that were added after v0.17.
I still think the hardest thing in the game is docking though and am not used to it yet, but its still great fun :)
Most people who play vanilla will never reach the furthest away planets no matter how long you play for, it really is not a simple game despite how cute and fun the characters are.
Learn how to make orbit effectively and efficiently. Thats half the battle.
Orbit was tricky for the first day or two because I was going more real life and starting my gravity turns really early which require more Δv.
If a person has no pre-existing understanding of orbital fluff then I can imagine it being difficult at first.
For me the hardest part of the game has been capturing an asteroid once it is in the Kerbin system. It's easy in interstellar space, but they can hammer through the home system in a very short period of time and at hard to match speeds
While I feel that I'm the unusual one for saying this, I feel that actually making rockets just right for a certain mission is hardest for me. Either it'll have too much weight to it or not enough Delta-V budget or well, you name it. People seem to get the hang of that much better than I do. But spaceflight itself can be pretty easy once you understand the mechanics of it all.
I've personally learned a lot just by hanging around KSP streams on Twitch. You pick up all sorts of tips and tricks by bring an active member of the community.
And I know you said you didnt ask for definitions, but I'll give some basic ones to you anyways. ;)
-Apoapsis: the highest point in your orbit
-Periapsis: the lowest point in your orbit
-Prograde: the direction you are currently moving (rocket-speak for "forwards")
-Retrograde: the direction oposite the way sou are currently moving (rocket-speak for "backwards")
-Delta-V: a measure of how much change in velocity your rocket is capable of (for example, if a rocket moving at 2000m/s with 500 delta-v burns all of its fuel while facing prograde, it will accelerate to 2500m/s)
I dunno, the in game tutorials seemed pretty clear to me on manoeuvre nodes, and I started just playing with no outside help and it all seemed pretty easy, the hardest thing was the trial and error learning about rocket design in my opinion, of course everyone will find it different some will be like ducks to water and others like a lead weight to a paper bag
That's why I love this game though, there is always something new to be learned, couple that with the fact that it has unlimited replay value do to the gameplay being based around sandbox creatiom and it's one of my favorite games of all time. If I even think im starting to get bored I just put it down for a day or two and it feels fresh.