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A shuttle uses rocket engines all the way for this reason, with detachable tanks. What you are probably thinking of is an SSTO plane, and to get those into orbit you need to do some very plane specific things. Basically you want to climb to 10 km and then put all your engine power into increasing your horizontal velocity with a very small amount of vertical velocity, then when you climb over 20k or therearound you switch your airbreathing engines off and engage cloced cycle engines, such as the RAPIER or regular rocket engines.
Well, with RAPIERs you still kind of need to go air hog still, they use a lot more oxygen than any other engine in airbreathing mode.
Oh ps for re-entry remember airbrakes... deploy the landing gear it all counts towards higher drag... and come down pitched up so the body of the plane is causing drag too.. even with airbrake spam, I get better braking by simply pulling up hard, but it all counts towards not burning up which you will do otherwise. Right click on control surfaces and hit the state button. Deploys them as flaps... caution though: can make the plane unstable depending on where the flaps are and which way they deploy
Nope not true anymore. Challenge you to try that since v 1.0. Used to be able to fly my SSTOs over 30km with air intake spam but not anymore (plus excess intakes are now wasteful drag)
You didn't read my post I said nothing about intake spam I explained the actual physics of how spaceplanes work in reality and KSP.
Reality yes, KSP not anymore.
They coded the power levels to drop off as you climb higher and that drop eventually reaches zero no matter how fast you go and how much air you have coming in and I have see this in action via mechjebs info windows telling my my air intake amount vs needed... tons of air but they still shut down. You cant get much faster than 1450m/s with rapiers and at that speed its ceiling is about 28km regardless of how many intakes you are running.
https://www.dropbox.com/s/80nz5rvhki2of0t/Screenshot%202015-08-14%2017.33.17.png
Intake air: 11.47Kg/s
Needed: 4.220Kg/s
Yet the engines have already shut off See max thrust:0 though the engines are clearly on (because their fuel gauges are visible)
I would love to understand how you think any of the answers given are "really bad". You didn't explain anything that hasn't been said in a different way. Yes speed does affect how much intake air you get, but it is not the only factor. It has been said multiple times you start dropping power off exponentially once you start getting above 20k to the point where you will actually lose speed due to the amount of drag vs the amount of power supplied. Again, as stated multiple times, the ceiling is usually between 25-30k m depending on the design and engines used and around 1500 m/s.
Have a MK2 lifts about 15T
Have a MK1 using rapiers and a nuke that once refilled in orbit (without oxidizer) has 5000m/s deltaV or 4000 if filled with oxidizer too plus a full science suite and a flybywire nose cone so is piloted by a scientist.. Just completed a series of rally/challenges with one visiting jool, duna and eve +moons (refuels at gilly, ike, laythe and bop mines) plus done a full science farm of laythe while there. SSTOs are very usefull they just arent as easy.
Will share the files if anyone is interested.
It is still possible to get very high engine performance, but it's of course way harder. Shallower angles of attack at the right altitudes do help. At least in FAR.
Just because things are said a lot doesn't make them true. I just tried it and I can easily get a lightweight spaceplane upto 27km. All 1.0 did was remove the ability to gain orbit with rcs and jet fuel. So yeah you can't get to 33km I was wrong but you can get to 27 km if you know what you're doing and then you can eject from the atmo with a second stage. Still the same thing. Teling people that the max height is 22km is just wrong.
Blind... are you actually blind? your own quote proves you wrong...
"It has been said multiple times you start dropping power off exponentially once you start getting above 20k to the point where you will actually lose speed due to the amount of drag vs the amount of power supplied. Again, as stated multiple times, the ceiling is usually between 25-30k m depending on the design and engines used and around 1500 m/s."