Kerbal Space Program

Kerbal Space Program

2.5 m to 3.75 m short connector
Remember the thin connectors for the other sizes? I'm planning a 3.75 m interplanetary vessel (based on the Taurus series of 3.75 crew pods and labs), and it will have to use quite a few 2.5 sections in the stack.

How do I go about scaling up the stock part? IIRC there's a parameter for it, right?
Last edited by SievertChaser; Sep 6, 2015 @ 11:49pm
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Showing 1-11 of 11 comments
SievertChaser Sep 7, 2015 @ 1:24am 
What's doubly ridiculous is that I can't even find the stock part.
jhendriks87 Sep 7, 2015 @ 2:41am 
You could try tweakscale mod or procedural parts mod mabye..
SievertChaser Sep 7, 2015 @ 3:16am 
Originally posted by jhendriks87:
You could try tweakscale mod or procedural parts mod mabye..
Don't want to dig into Tweakscale to find that one part config.
MAD Sep 7, 2015 @ 4:27am 
http://steamcommunity.com/sharedfiles/filedetails/?id=514147192&fileuploadsuccess=1
FL-A10 Adapter
Rockomax Brand Adapter
Kerbodyne ADTP-2-3
Last edited by MAD; Sep 7, 2015 @ 4:28am
Just Jim Sep 7, 2015 @ 4:33am 
That must have been before I started playing, I don't remember a 2.5 to 3.75 short. I could have really used one reciently.

Oh wait... you're talking about modding one?
Last edited by Just Jim; Sep 7, 2015 @ 4:34am
orb Sep 7, 2015 @ 5:53am 
If you are talking about the short metallic adapters then they are:
  • "Squad/Parts/Structural/adapterSmallMiniShort/adapterSmallMiniShort.cfg"
  • "Squad/Parts/Utility/largeAdapterShort/largeAdapterShort.cfg"
However they are 1:2 / 2:1 so you won't get 3.75 to 2.5 with any of them, but only 3.75 to 1.875.

You can however try scaling just vertical component of the part's scale of "Squad/Parts/Structural/Size3To2Adapter/part.cfg" which is the 3.75 to 2.75 (long) adapter by adding MODEL entry to your configuration file, e.g.:
MODEL { model = Squad/Parts/Structural/Size3To2Adapter/Size3Adapter position = 0.0, 0.0, 0.0 scale = 1.0, 0.25, 1.0 rotation= 0, 0, 0 }
SievertChaser Sep 7, 2015 @ 1:11pm 
Alright, the location misled me.

Anyway, does anyone know how to edit the attachment nodes?
http://steamcommunity.com/sharedfiles/filedetails/?id=514417117
Just Jim Sep 7, 2015 @ 2:26pm 
Originally posted by dennis.danilov:
PROFIT!
http://steamcommunity.com/sharedfiles/filedetails/?id=514427976

Oh wow!!! And how did you end up doing it???
orb Sep 7, 2015 @ 2:42pm 
Originally posted by Just Jim:
And how did you end up doing it???
By scaling the Y component of the MODEL's scale and multiplying by the same scale factor the Y coordinates of the top and bottom nodes. From the looks of it, that could be even the 0.25 scale from my example above.
SievertChaser Sep 7, 2015 @ 11:13pm 
Originally posted by orb:
Originally posted by Just Jim:
And how did you end up doing it???
By scaling the Y component of the MODEL's scale and multiplying by the same scale factor the Y coordinates of the top and bottom nodes. From the looks of it, that could be even the 0.25 scale from my example above.
Exactly. I checked with the other connectors, only had to alter the two node values (from 1.1 and -1.1) andyes, added your MODEL code. Thanks.
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Date Posted: Sep 6, 2015 @ 11:40pm
Posts: 11