Kerbal Space Program

Kerbal Space Program

Chromasky Aug 27, 2015 @ 2:54pm
Stuck in Science mode :/
Hey, im kinda stuck in science mode because i made all experience i could, next place where i could get experience from is the Mun but i cant get to it because im not able to make a ship that is enough equiped to go there and come back Info : i unlocked those -------------------------------- Start, Engeneering101, Basic Rocketry, General Rocketry, Advanced rocketry, General construction, Stability, Survivability and Basic Science ---- So how could i make a ship able to do this mission without any problem?
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Showing 1-15 of 22 comments
Chromasky Aug 27, 2015 @ 2:56pm 
Help please :(
Brocifer Aug 27, 2015 @ 3:01pm 
How about transmitting some science first instead of creating a mun return craft from scratch?
And are you sure you gathered all science from all biomes on kerbin? Getting all from the KSC alone brings loads. There are like 31 different biomes there.
And even more... I think you should be able to create a return craft with the tech you got. At least an orbital return. Landing might be tricky.
Chromasky Aug 27, 2015 @ 3:05pm 
Originally posted by Brocifer:
How about transmitting some science first instead of creating a mun return craft from scratch?
And are you sure you gathered all science from all biomes on kerbin? Getting all from the KSC alone brings loads. There are like 31 different biomes there.
And even more... I think you should be able to create a return craft with the tech you got. At least an orbital return. Landing might be tricky.
biomes on kerbin? like what?
Last edited by Chromasky; Aug 27, 2015 @ 3:09pm
Tothmetres Aug 27, 2015 @ 3:16pm 
yes, you can land in different places on Kerbin (even your own launch pad) to get science. I didn't know that there were 31 of them, but, this is an easy way to get science in the beginning. after you have exhausted Kerbin orbit science options.
Chromasky Aug 27, 2015 @ 3:18pm 
well i went to the grass launch pad and the sea what else now?
Leigh Aug 27, 2015 @ 3:21pm 
Like a real planet, there are biomes all over Kerbin. Look around and find them, the official wiki can assist you, as can certain mods, like Kerbal Engineer and MechJeb.
Last edited by Leigh; Aug 27, 2015 @ 3:23pm
Tothmetres Aug 27, 2015 @ 3:23pm 
also note that you can do an EVA, still clinging to your hatch door, board right back into your ship, transmit the data, then do another EVA, let go, and actually walk on the land for a second EVA, as long as you can climb back up to your hatch. for even more science.
Leigh Aug 27, 2015 @ 3:28pm 
Yup, "flying over" and "surface" EVA reports.

Other experiments include, assuming you have them open, and assuming I can remember them, are:

) Surface Samples ) Temperature ) Mystery Goo ) Science JR ) Seismometer ) Graviton ) Pressure Baromoter

and probably several more that I cannot recall, or some have been added since I last played properly.

Once you get new toys it is a good idea to revisit areas for new science.
Chromasky Aug 27, 2015 @ 3:30pm 
Originally posted by tothmetres:
also note that you can do an EVA, still clinging to your hatch door, board right back into your ship, transmit the data, then do another EVA, let go, and actually walk on the land for a second EVA, as long as you can climb back up to your hatch. for even more science.


Originally posted by lei07:
Yup, "flying over" and "surface" EVA reports.

Other experiments include, assuming you have them open, and assuming I can remember them, are:

) Surface Samples ) Temperature ) Mystery Goo ) Science JR ) Seismometer ) Graviton ) Pressure Baromoter

and probably several more that I cannot recall, or some have been added since I last played properly.

Once you get new toys it is a good idea to revisit areas for new science.
But I already did those ://
Leigh Aug 27, 2015 @ 3:32pm 
All over Kerbin?

EDIT: From what I recall from when I played the game more often, you should have more than enough for at least Munar flybys (and don't forget Minmus, also).

There will be high and low altitude science for most experiments around each body, as well as biome specific experiments. Taking these from Kerbin, Mun and Minmus should "rocket" you up the tech tree.

For a craft, well, don't be afraid to build outwards a little bit, even with the new aerodynamics. Make a bulky-ish lander out of 4 1.25m tanks and a LV 909 under the middle of the craft (use fuel lines to connect the tanks to the engines). Then make 2-3 stages under that out of multiple 1.25m/2m tanks, using fuel lines/asparagus staging if required.
Last edited by Leigh; Aug 27, 2015 @ 3:42pm
Chromasky Aug 27, 2015 @ 3:36pm 
Originally posted by lei07:
All over Kerbin?
Its too hard for me to land exactly where i want on kerbin
BOYCOTT Aug 27, 2015 @ 3:49pm 
Originally posted by Trainsis:
Originally posted by Brocifer:
How about transmitting some science first instead of creating a mun return craft from scratch?
And are you sure you gathered all science from all biomes on kerbin? Getting all from the KSC alone brings loads. There are like 31 different biomes there.
And even more... I think you should be able to create a return craft with the tech you got. At least an orbital return. Landing might be tricky.
biomes on kerbin? like what?

same advice as minecraft here, just look at the ground, where the grass changes color is a biome border.
Chromasky Aug 27, 2015 @ 3:55pm 
I dont have fuel lines ._.
Leigh Aug 27, 2015 @ 4:00pm 
They are not essential for the main stages, just wrap some tanks around a central tank with engines on the bottom of each.
BOYCOTT Aug 27, 2015 @ 4:16pm 
Originally posted by lei07:
They are not essential for the main stages, just wrap some tanks around a central tank with engines on the bottom of each.

yep, i've often been tempted to challenge myself with building a design that should be asparagus fuel lined up without doing so at all and just measuring out how far each stage should push it instead, you never really need fuel lines, but they can sure help make a good design better.
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Date Posted: Aug 27, 2015 @ 2:54pm
Posts: 22