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번역 관련 문제 보고
Suit yourself, but remember mun is one of the cheapest delta-v places to go. If you venture outside of kerbins SOI, you will have to exponentially increase the size of your vessel, making for a VERY expensive rocket. If you are worried and want to keep costs down look into 1.25m designs.
edit: Well maybe i was wrong. I just digged out my old dusty 2.5m mun lander and landed on the mun. Getting down to the surface from a mun intercept (180km) i needed around 1400m/s DV. While I'm out of practice myself too, it's still more than i expected...
Yeah, you're semi-wrong. Hate to be that guy, but THE most efficient way to land on the moon is via low d/V routes. You'll notice you can get to the moon for less d/V depending on what side of the planet you're currently at. You can also loop behind for a considerable detraction in cost for your orbital burn. You can also make heavy use of the blue thing on the nodes (I don't exactly know what it's called, I call it sidegrade because it amuses me) to make your descent, rather than the ever more costly retrograde burn.
Then, as you stated, suicide burn is best burn.
EDIT: You can also make your burn directly from crater to free-return depending on the phase angle between your crater and Kerbin. This is considerably cheaper than orbiting then searching for the return.
EDIT PART II, ELABORATION BOOGALOO: To explain a little further, speed increases and decreases as you orbit a planet (or anything with gravity). This is natural due to rotation, each spin you take a little speed from the planet and give it back on the opposite side, slowing down. This can be (and is) easily exploited to create low d/v docking, low d/v landing and low d/v injection burns.
Hope this made sense.
There are other solutions to the problem of tipping over that you could use,
Some possibilities,
Many Kerbals died until I watched Scott's tutorials.
Holy crap that is genious. I never even thought of something like that.
It has about 8847 delta-V total, which is a bit more than you need. It also has a pretty good base width and can land on a gentle slope without tipping over. In my test run I was able to fly to the mun, land, and fly back with about 1865 delta-V left over. I think I flew pretty efficiently, but it was all manual. No autopilots or anything like that.
http://steamcommunity.com/sharedfiles/filedetails/?id=523673571
http://steamcommunity.com/sharedfiles/filedetails/?id=523673646
http://steamcommunity.com/sharedfiles/filedetails/?id=523673785
http://steamcommunity.com/sharedfiles/filedetails/?id=523673986
http://steamcommunity.com/sharedfiles/filedetails/?id=523674264
http://steamcommunity.com/sharedfiles/filedetails/?id=523674355
http://steamcommunity.com/sharedfiles/filedetails/?id=523674525
http://steamcommunity.com/sharedfiles/filedetails/?id=523674749
http://steamcommunity.com/sharedfiles/filedetails/?id=523675027
Well, I don't know about if it's the most efficient, but it's certainly more efficient than that I have been doing. I actually learnt how to do this last night. Let just say it takes a lot less delta-V to cancel out the horizontal speed 15k off the surface comparing to cancel it at 5k.
sadly, nope. Care to elaborate a bit more? I'm aware of the speed increase and decrease between the min and max point, but I don't see how it will helps on an asmophereless body since there is nothing to use as an air brake. Also what is suicide burn?
That things is not a ♥♥♥♥♥ during take off isnt it?
And I never use auto-pilot either.
Essentially, all encounters steal or give back momentum from the parent body. This is true whether you choose to stay in orbit or not. Whether it's stolen or given back is determined by the face of the planet you encounter first. This is how you can achieve free-returns from the moon, how you use grav slings to lower your d/V flinging yourself wherever you choose, etc.
Don't worry, the planet/moon doesn't mind. Truth is, in real life we'd have to sling Venus a million times before its orbit slows down by a measly 1m/s. (Of course in Kerbal it can't deviate from its path, but the same conservation of momentum laws apply)
Try putting a craft in orbit and then looking at the different ways to get to the moon. Time warp for a while and look again when the moon is in a different position. You'll find the low d/V paths.
Another fun thing to do is retrograde orbits, which allow for really easy free returns. It's a handy exploit for messing around in Jool's playground.
Suicide burns are simply burning at the last possible moment in order to kill velocity to 0m/s (or as close to as you can) This is naturally the best method for saving fuel, since you're simply not allowing gravity the chance to speed you back up. This does take practice and is different with each lander (unless you have a rigid TWR pattern) but is the way forward in my book. Adds a nice element of danger too.
TL;DR: Let Issac Newton fly the craft and burn occasionally.
So I modified your craft a bit, make it more stable, adding more chute, also give myself a few extra safety margin since it's the first time I lauch with a rocket with a weird profile like this. Here is what I came up with:
http://images.akamai.steamusercontent.com/ugc/615096183950868725/5F78B67BF7D93800309CAAEF24AB0A4AA12303ED/
You might noticed the cost ballonned to 67k, but it's because I jammed the two modules with all the science I unlocked. Take out the 2 science modules and the cost is 45k for the rocket and landing stage.
http://images.akamai.steamusercontent.com/ugc/615096183950871186/FC4B123CE90069C86EA7D9FC94CD0AE18A935183/
I get WAY MORE bang for the buck comparing to the 80k rocket that I was using
http://images.akamai.steamusercontent.com/ugc/615096183950877469/909A4492971C24A398677521BA70AB2CC6E01709/
Basically:
- I have 200+ more science in a single trip.
- I have a HUGE safety margin, hell it's not so much as a safety margin it's just straight overkill. I made Mun intercept with almost 4k Delta-V left! LOL (and this is from what I considered a bad Muna burn). My old rocket I would barely scrap for 2k Delta-V at interception with a good burn.
- Landing is riducloulsy easy with a triple profile like this comparing to the single profile landing stage. I feel like it's almost impossible to trip over.
So either I can cut down a lot of the fat to down the cost (from what I consider already a bargain). Or keep this design, I think it has enough juice to fly and land on Minmus, do my stuff there, then take off and fly to the mun, land, do stuff before return to Kerbin - in one trip. Double bang for the buck! :D
Btw, the rocket is perfectly stable during launch, I have no problem controlling it without any fin attached.