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I like that KSP can be as challenging or as casual of an experiance as I want and that will likely keep me coming back forever.
http://steamcommunity.com/sharedfiles/filedetails/?id=507027543
As you can imagine, that'll take some time.
And then I can actually design normal planes and SSTOs using FAR, and play the game as intendet.
1000 hours - easy.
Mine is alot of hours, 1000 times 3
As you might guess there is no review for Kerbal in my library, self explanatory really.
Interesting question you have posed
Naturally, there is very little shortage of retarded things to launch.
http://steamcommunity.com/sharedfiles/filedetails/?id=380038459
^ That was on old, old project, but still, what rational space agency gives the go ahead for a lunar refreshment stand?
Yeah but all these games have a challenge, there's always something left to achieve or to beat, KSP has nothing to achieve really. It's a pure sandbox game. I'd love to find any motivation to continue playing this because I love the idea of this game, but it's really just sending rockets to the same empty planets again and again.
Btw. loved Mass Effect too :)
Happy for all who manage to have continued fun with the game, I just feel like the game is missing the game aspect a little.
I think there's plenty to achieve in KSP and it certainly doesn't lack challenge, but needing a carrot to chase isn't a necessary motivation for everyone. I've only put 50 hours into KSP (and haven't really played since 1.0 dropped), but I'm an astronomy buff who likes designing and launching things and sometimes (okay, frequently) watching them explode. How many games let you do that?
If you're specifically criticizing the barren planets, I kinda-sorta can agree, but it would seem that most long-term players don't place much significance on that.
Maybe KSP just isn't your thing, at least not in the same sense that it is for a 1000-hour player, and that's totally fine.
100% sure that OP hasn't landed anything on Eeloo
The environment is harsh enough that even conceptually simple missions, like a manned mission to Eve or Moho and back is very difficult, and significantly different (in engineering terms, which is a big part of what this game is about) than a science run on Minmus.
And there are far more insane ones available, such as moving a class E asteroid to orbit around Bop (its actually a career mode contract), getting to near 'sea level' on Jool and returning, building a craft that can get to an land on every planet, or the Jool 5 challenge (link below) then the challenge can be extreme.
http://forum.kerbalspaceprogram.com/threads/57197-The-Ultimate-Jool-5-Challenge-land-Kerbals-on-all-moons-and-return-in-one-big-mission
The competitive scene by the way while limited does exist, in the form of open challenges (like the Jool 5) on the official forums.