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If you REALLY want to use the docking ports, then i got no advice to you, i struggled enough with this already in the past until i decided that i'd use the claw instead of the docking ports for anything that needs to dock in the ground.
Alternatively, use the KAS mod and you can attach pipes and things between crafts.
If you don't like the claw, use aircraft tires on your modules, they don't sag under gravity like legs do.
JR
Theory thread:
http://forum.kerbalspaceprogram.com/threads/48876-The-art-of-modular-base-building
A kit the designer put together can be found below. A bit dated and I'm not sure all the rockets will actually work now. Linked more to give you more ideas.
http://forum.kerbalspaceprogram.com/threads/50685-Modular-Base-Creation-Kit
Old base using kit and some of my own stuff.
http://steamcommunity.com/sharedfiles/filedetails/?id=250002469
My favorite solution to aligning the vertical axis while docking on the surface is simply land on the docking port. It sounds hard but it's actually very doable, especially on Minmus!:
To do this you need a compatible base. Probably whatever you have now would actually work, as long as it's docking port isn't a junior and the docking port faces up inline with the center of mass. (If not over CoM just click "target" in the docking ports action menu while flying the craft that will dock with it.) You also need to worry about stability. You need it where the ground is flat enough (Minmus!) or the base is stable enough that the base pulse the refueling craft won't tip over.
Next you need to make the ship that will land on the docking port, refuel, then go dock with the station. In short you need a gas tank with radial engines on the side, a docking port on the bottom, a basic RCS system, and probe core or pilot with at least basic SAS. A good example for Minmus is a craft that has one of the large 1.25m tanks along with the quarter sized one. It can easily and reliably de-orbit and land with the amount of fuel it takes to fill the small tank. To carry monopropellant up add one size 1 tank and one size 0. Just like with normal fuel fill both tanks on the way up but just the small one for the way down. You should only need a fraction of the mono but accidents happen so best be safe. You won't need landing legs at all, if you need to do an emergency landing directly on the surface just be gentle. For engines use two symmetry pairs of twitches, one with thrust limiter set to max and toggled with action group, the other at third power but always on. You can radially attach OscarB's with Sparks for greater efficiency. Add an adapter at the top to put the previously mentioned size 0 mono tank, along with a reaction wheel, HECS, and a Jr. docking port for more compatibility. Of corse it needs electrical and communication systems. Add four omni-directional RCS thrusters around the CoM like you always would. This is just an example though.
Flying it is much easier than it sounds. Set up the landing like any other targeted landing. I recommend controlling from the bottom docking port for final descent. Laterally stop directly up from the base. To save mono try to get as close as reasonable by tilting the ship. In the example ship switch off the two engines with action group. Set SAS to keep the ship pointing straight up, switch to linear control, activate RCS, and carefully descend. Do to a bug on the Xbox version I have trouble with this but I recommend setting the bases docking port as target while hovering near it, especially if it is not aligned with the center of mass. After that set the throttle to approximately counteract gravity and use RCS to land on the docking port. Cut off engines right before docking.
If you have trouble with this You should probably retract anything to retract on your base before landing.
I do this all the time on Minmus and I also tested a Jumbo64 with nukes on the Mün. Easiest during the day.
Sorry for the long response. I hope this helps!
I love the part where you have a rover and then attack new parts onto it when you find them ;-)