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Putting the chute on the same stage as decoupling is what I do too.
Unless you're using the mod that lets you recover stages you don't get anything from it though. I use that mod to recoup a bit of money from my stages. Every little bit helps.
I usually put it about 10% of the way from the top. So, high up.
It *is* possible, though (without recovery mod) difficult, to make that type of action work. At minimum it would need a probe-core (unmanned control) as they have a small amount of electrical storage and direct control. It's handy to "lock" the electrical storage on a part like that, so that it won't discharge while attached to your main ship.
The problem becomes one of not being able to switch vehicles while in atmosphere. I have managed to do many similar decouple and recovery actions, though for me, it usually means carrying the load very high, enough that when it decouples, I can get my main craft into either LKO, or at least in space on a sub-orbital trajectory, but with a long "hang-time" in space.
Then when the main ship is out of atmosphere, I can switch to the decoupled "booster" section, and ride it down like a returned main ship. Usually my control-probe/battery would be inside a small storage bay, mainly for a stability-without-struts joint with my main ship. If you have unlocked the larger unmanned control probes, that might not be necessary.
Use Stage Recovery anyway, or the simulation bubble of 22.5 km will still eat your stages no matter the chutes.