Kerbal Space Program

Kerbal Space Program

nashiem Dec 18, 2015 @ 6:42pm
I hate career mode!
It is not fun for me, I enjoy just playing sandbox mode, but I feel like I should like career mode. What is wrong with me?
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Showing 1-15 of 16 comments
Dorothea Dec 18, 2015 @ 6:46pm 
I like Science mode a lot. There's no missions to complete or funds to worry about, but you still have to unlock parts by going to planets.
Optimus Princeps Dec 18, 2015 @ 7:48pm 
Maybe because it hates you.
Sasquatch_Punter Dec 18, 2015 @ 7:53pm 
You're an entitled monster who hates work?
El Rushbo Dec 18, 2015 @ 7:54pm 
It's a matter of preference I suppose. I prefer career mode specifically because of the funding and technology limitations. The limitations on tech makes you think how you can stretch what few parts you have to achieve your goal, while the funding system discourages wasteful tactics (To an extent, if I have enough cash handy I'll send up something considerably expensive) Just because career mode is the right fit for me doesn't necessarily mean it's the right fit for everyone else. Given time your opinion may change and you'll want to give yourself that extra challenge.
nashiem Dec 18, 2015 @ 7:57pm 
Originally posted by El Rushbo:
It's a matter of preference I suppose. I prefer career mode specifically because of the funding and technology limitations. The limitations on tech makes you think how you can stretch what few parts you have to achieve your goal, while the funding system discourages wasteful tactics (To an extent, if I have enough cash handy I'll send up something considerably expensive) Just because career mode is the right fit for me doesn't necessarily mean it's the right fit for everyone else. Given time your opinion may change and you'll want to give yourself that extra challenge.

I think its more to do with the fact that since the game has officialy released, there have been at least 3 or 4 updates that completely changed the way the game functions. And I cant stand doint the same things over and over agian.
(CMD)Bioxx Dec 18, 2015 @ 8:11pm 
I highly dislike career mode personally. It seems like a jumbled mess. The contracts that give you a goal are a welcome addition but the types of contracts offered are mostly boring imo. Science mode at least gives me enough freedom to explore on my own terms without being weighted down by "test this parachute at 10km" types of drudgery.

I'd like to see a version of career mode where you are simply encouraged to do more with less. instead of busywork.
nashiem Dec 18, 2015 @ 8:36pm 
career mode to me also feels like a mess. I have played it for hours on end and I always feel like I am getting no where. Then to have to do stupid boring jobs to make money to keep going. They say their is enough science on kerbin to obtain the whole tree, but even if thats not true Its just boring. launch this rocket to x place and get data. Then launch same rocket to y place to gather data. all while trying to figure out admin building which still I am not seeieng how it makes a huge impact. I feel like the devs started out with a great idea, and tried to turn it into a rts of sorts, but imo it was a blunder. Not to mention that if you are going to make main changes to the game, like re-entry burn up it should be done before the games release, not after. I still dont understand how that mechanic works. Sometimes I blow up and other times I dont It makes no sense.
xÐoþe Dec 18, 2015 @ 8:36pm 
I hated it in the start but once I got enough science to unlock better parts I started enjoying it more.
nashiem Dec 18, 2015 @ 8:43pm 
Originally posted by ✗ÐσþЄ:
I hated it in the start but once I got enough science to unlock better parts I started enjoying it more.

what about the re-entry heat. I dont understand it even those heat shields the whole thing is confusing, I spend time reading articles and watching utube videos, but for a game like this there should definitly be a stradegy guide. Not to help you cheat, but to explain in detail and laymans terms the entire game. I would pay 60 dollars for a guide that just explained how the parts interact with the games mechanics and so on.
Rhedd Dec 18, 2015 @ 8:47pm 
In real life, space programs aren't allowed to do awesome stuff because of financial concerns. Worrying about money has nearly killed the US space program, so that's the LAST thing I want in a game about a space program!!

I want to build moonbases, send manned missions to Mars, and all those other things that the real NASA never gets to do because some ♥♥♥♥ in a power tie tells them there's no profit in it.

I play science mode with a mod that unlocks all the parts! I want to build what I want when I want, but I love the feeling of conducting science and recording the results for posterity. That's my dream space program, one that is only concerned with the spirit of adventure and furthering scientific knowledge.
Last edited by Rhedd; Dec 18, 2015 @ 8:50pm
I didnt bother with career mode yet even and I have been playing this game for 400hrs
UristMcDuck Dec 18, 2015 @ 9:23pm 
I hated it... Until i modded it to be more realistic
Emperor Zeltman Dec 19, 2015 @ 7:14am 
while people in this tend to hate career, i despise sandbox and science mode - simply no reason to do anything in it!

Originally posted by nashiem:
what about the re-entry heat. I dont understand it even those heat shields the whole thing is confusing, I spend time reading articles and watching utube videos, but for a game like this there should definitly be a stradegy guide. Not to help you cheat, but to explain in detail and laymans terms the entire game. I would pay 60 dollars for a guide that just explained how the parts interact with the games mechanics and so on.


its not hard in any way. what you need is a heatshield at the bottom and enough torque to keep the shield pointed to retrograde. this means you will need some power if your rocket design makes your rocket turn while in atmosphere. look at the pod designs and how their weight is distributed, this makes there bottow stay in the front when it breaks in atmosphere.

if you return from an orbit, set your periapsis to around 40km, you will want a rather shallow entry with plenty of time to stay in the atmosphere to break. if this manoveur doesnt de orbit you, take another round, precedure should repeat until you apoapsis is also in atmosphere.
depending on your size and weight, you may also take a lower periaps for faster breaking but aerostresses (and explosions) increase.
A Bat From Wuhan Dec 19, 2015 @ 7:18am 
Im the kind of guy who despises sandbox modes in any game.

Never play Creative in Minecraft.
Never do Infinit-Money stuff in City Builders, or other similar games, etc...

The minute career mode came out, i dropped sandbox instantly ( though I still use it for forum challanges and testing new ideas). I just love the progression, the struggles, and the limits of career mode.

But KSP is awesome like that, 3 modes that can cover pretty much every way anyone wants to play. For everything else, theres 50 freakin tons of mods.

Syd Khaos Dec 19, 2015 @ 7:48am 
Not everything is for everyone...nothing wrong with that at all.

Persoanly I LOVE career mode! I can be happy for long time in sandbox...but after 2k+hrs played I like career for the purpose it gives ya.

i will admit...sometimes the start of a new career game can drag on a bit, BUT there is a sloution to this.

OP...try these few things on career game, see if they increase your enjoyment.....

When starting a new game you can adjust MANY options. For a 'quick start' career playthrough change the following:
Max starting money...$500k at the start lets you upgrade couple facilitys right off the bat. I would suggest doing the Mission control (there ya take contracts), the VAB and launchpad.

Next start with 250-300 science...this will let you open several tech nodes and get ya some more parts. With 250 starting science you can get the parts to make orbit your FIRST flight.

I dont have an issue with the heating so I run at 100%...but even taking it down to 90% makes heat ALOT more managable.

Science and $ gains at 110%, reputation gains at 120%....
This will increase the 'pace' of career mode a bit so to speak...you will spend very little time on/near Kerbin, and get to exploring the moonsa and past alot sooner....but not so fast that it makes those huge science trips feel rewarding for unlocks.

Last thing you ABSOLUTLY want to do is put 'decline penalty' from ONE to ZERO!!!!!!!
If you do this you can decline as many contracts in the MC building as you like. Here is why that is SO important. The way MC works is they will show so many contracts based on parts you have unlocked and current reputation. THIS IS A HARDCODED VALUE. So if you decline cantracts to BELOW this value new ones will pop-up.
I NEVER do silly part test or other such missions...esp on/near kerbin in a career mode like this. This lets you cherry pick the really good missions and still have a full docket most the time.
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Date Posted: Dec 18, 2015 @ 6:42pm
Posts: 16