Kerbal Space Program

Kerbal Space Program

Strahl Dec 1, 2015 @ 7:28pm
Test RT-10 "Hammer" contract impossible?
Requirements:
Kerbin
Flying
Alt: 52,000 to 57,000
Spd: 210m/s to 410M/s

After multiple tries and a lot of tinkering I was finally able to get to the altitude at that speed without blasing myself all the way into space. I even had all 4 conditions with green checks at one point in time, but the contract is still not fulfilled.
Am I missing something?
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Showing 1-6 of 6 comments
rezplayer Dec 1, 2015 @ 7:39pm 
The contract should either tell you to start the stage that the rt-10 when conditions are met. You can't have it running before. Another type of contract has you just click on the item and run a test on its menu. I hope that helps
FourGreenFields Dec 2, 2015 @ 5:41am 
Activate through staging (spacebar), or rightclick -> run test. Not sure if both work in any contract, but one of them will work.
Last edited by FourGreenFields; Dec 2, 2015 @ 5:41am
OldMemes.biz Dec 2, 2015 @ 7:09am 
Originally posted by FourGreenFields:
Activate through staging (spacebar), or rightclick -> run test. Not sure if both work in any contract, but one of them will work.

Yes, but hauling an inert rocket booster to that altitude is a strain. You can completely remove its fuel of course in the VAB, but you're still hauling dead weight that isn't adding thrust.
FourGreenFields Dec 2, 2015 @ 7:17am 
Originally posted by Windows 3.1:
Originally posted by FourGreenFields:
Activate through staging (spacebar), or rightclick -> run test. Not sure if both work in any contract, but one of them will work.

Yes, but hauling an inert rocket booster to that altitude is a strain. You can completely remove its fuel of course in the VAB, but you're still hauling dead weight that isn't adding thrust.
So? Either build a rocket that can get its job done, with the extra weight, or build a rocket that is cheap enough to make the contract worth it.
OldMemes.biz Dec 2, 2015 @ 7:49am 
Originally posted by FourGreenFields:
Originally posted by Windows 3.1:

Yes, but hauling an inert rocket booster to that altitude is a strain. You can completely remove its fuel of course in the VAB, but you're still hauling dead weight that isn't adding thrust.
So? Either build a rocket that can get its job done, with the extra weight, or build a rocket that is cheap enough to make the contract worth it.

My point is it's much more difficult than it looks on paper. Especially if you're doing unmodded Career mode early on. As well, it can also be a BROKEN contract because:

I have one where it wants me to test the Flea between 44 and 49000, betwen 180mps and 310mps. However, once you get near 40000, the game says you are going to orbit (even if your apogee is way under 70000...), and therefore it stops recognizes that you are "flying at Kerbin" and it won't check that your altitude requirement is met, even if it is.
lPaladinl Dec 2, 2015 @ 9:31am 
If it's a Haul contract, it's easy. Simply attach the rocket to your craft and empty it of fuel in the Hangar. (Right click, click the fuel bar to drag it to 0. This will reduce most of the weight of the engine)

If it's a test contract, then you must activate it (even if it has no fuel, it will work!) when all of the conditions are met. So, repeat the same. Attach an empty booster engine to your craft, and simply activate it when the conditions are met for the contact. Even if it has no fuel, it'll still count.

Problem is you HAVE to activate engines through staging, that's just how the contracts work for engines. So be ready to fiddle around with your stages mid-flight if you don't know exactly when the conditions will be met for the test.
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Showing 1-6 of 6 comments
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Date Posted: Dec 1, 2015 @ 7:28pm
Posts: 6