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If you're the combat type, you could build some ordnance and destroy the KSC.
Hunt for anomalies.
Or solve interesting, realistic problems, like how to deliver and use a jet plane on Laythe or Duna.
Design some real-life aircraft replicas. Fly them around and take pictures for the forums.
Design a successful SSTAP.
Build bases and refineries on other planets.
Plan and undertake the Grand Tour.
Do common things for RL, but in Kerbin, like taking off and landing on a carrier, perform a mid-air refueling mission, circumnavigate the planet in an electric plane, run a parachute supply drop, etc.
Of all the things I mentioned, only the chopper needs mods. Even if you wanted some large-scale destruction you can use the SRB as missiles and bombs.
Yes, there's a lot of them. It depends on what you want your game to be. There's lots of science mods, but also military, cosmetic, performance tools and everything in between. Some more serious than others.
Any particular preference?
Station science and the TAC life support mods. For me they are a must have.
Don't forget creating new space stations that can be works of art, and can slow down your system.
One YouTube poster has made it a habit of periodically sacrificing Kerbals to appease the Kraken!
Don't be afraid to check out some of what some people are posting on YouTube to see what can and should (and shouldn't) be done.
Yes that was my point. Don't get snippy or assume others are.
Nope, I made a helicopter with stock parts once. It was a bit like this but not as well designed...
https://www.youtube.com/watch?v=eQ0sft4kIug
...and it didn't kill my performance.
http://steamcommunity.com/sharedfiles/filedetails/?id=506439590
Added bonus: Emphasize on detail.
http://steamcommunity.com/sharedfiles/filedetails/?id=506439768