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Unfortunately, that is the way the game works. It certainly is a limitation, but you can try "offset" the wings and/or control surfaces a bit. This problem happens when the wing is mounted in front of the CM but the surfaces are aft of it (common with swept wings, elevons or fancy designs).
Use offset to move the parts towards/away from the CM, put both the wing and surfaces on the same side of the CM or compensate with fuel tanks used as ballast.
Sorry for the lack of clarity.
CM means here "Center of Mass" not Command Module. When designing aircraft and spaceplanes, you will see in the forums all the time these terms: CM, CL, CT or, alternatively, CoM, CoL and CoT. They mean Center of Mass, Center of Lift and Center of Thrust.
So, you are indeed using swept wings very close to the center of mass and the attaching point is in front but the surfaces in back. Try rearranging as I mentioned before.
Edit:
An easy solution is placing a traditional airplane tail with the elevators in the back, near the engine. Maybe that's what the devs intended when they designed the surfaces to behave this way. However, they didn't imagine our awesome creativity.
Put a tail and restrict the movement of your surfaces (right click on them in the editor) to closely resemble a traditional airplane and see what happens. You might not like the result but it will be functional and you can learn from it. Once you grasp the basics, you can start experimenting with weird designs (which is what we all here do).
Also, remember to keep your CL very close, just behind the CM. This makes the plane stable.
Is this picture the size of a postage stamp for anyone else or is it just me?
It's just you, buddy. I see it in full size when I click on it.
while your at it you might want to adjust your center of lift and mass so that they are on the same location. If they are misaligned your aircraft will naturally pull up/down on its own making it a pain to fly.
CoL should be behind CoM, so the plane is stable.
Perosnally trimming is unacceptable the increase in drag is simply not worth it in the long term.
There is no "to me" if it's properly defined.
Put simply, a stable plane will point its nose prograde. A neutrally stable plane won't do ♥♥♥♥, an instable plane will try and point retrograde.
If the increased drag is a proplem, canard, and low stability (but still stable). Or, as mentioned before, use AoI (basicly built-in AoA) for the main wings.
Now, do you want an aircraft that fusses with your inputs and drifts upwards when you dont want it to? Or do you want one that does what you tell it to do and fly's straight n' level.