Kerbal Space Program

Kerbal Space Program

Patata68 Oct 22, 2015 @ 1:52pm
Which mod is better?
Which mod is better for building bases on planets: USI Kolonization System mod or the Planetary Base System mod? Can someone tell me the difference, I don't see it really...

Thank you :)
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Showing 1-12 of 12 comments
Cdnr1 Oct 22, 2015 @ 4:36pm 
try google
Yacuma Oct 22, 2015 @ 5:22pm 
The USI kolonization is a bit more realistic and complicated but they are both very good mods.
I tried the planetary base system and i found it hart to transport them to other planets. So id suggest usi the usi mod also includes life support.
Rhedd Oct 24, 2015 @ 7:02am 
Apples and oranges. Planetary Base System is prettier, in my opinion. Has full IVAs, etc. Works very well with all major life support mods. (It has nice, streamlined pieces made for carrying the modules.)

USI is nice, but VERY complex. That's cool, but it also becomes the focus of your playing, and if you don't care that much about production chains, it can be a bit much. The models are nice, but it drives me nuts that the creator keeps CHANGING them. I mean, my Duna base changed designs twice and color three times before I was ready to actually launch it. That gets old. I also consider the fact that USI has its own life support to be a drawback, not an advantage, since I use TAC-LS (It's perfect, to me).

I don't really prefer one or the other for base building, since they're so different. I use both. Sometimes I even mix them.

If I HAD to choose just one, though, I'd pick Planetary Base System with no reservations.
Last edited by Rhedd; Oct 24, 2015 @ 7:04am
Patata68 Oct 24, 2015 @ 7:54am 
Well, I am not ready to build a base station. I will unlock the miner and then begin to build a station on the mun, just to know how everythings works! I have also downloaded the TAC mod, which is the reason why I don't want to download USI at the moment, because I am afraid that it destroys my save...!
Rhedd Oct 24, 2015 @ 7:57am 
It won't hurt your save. I think you have to download the USI life support stuff separately, but I'm not sure because I've never done it. I do know that installing USI's base stuff when you're using TAC-LS doesn't change a thing.
SievertChaser Oct 24, 2015 @ 10:38am 
USI-LS is a separate download.

However, I must warn you, MKS is poorly adapted to work with TAC-LS. The various storage systems are extremely difficult to adapt to several life support mods, so RoverDude didn't bother, and there are no containers for TAC resources in the Umbra mods. I am currently restoring TAC compatibility, one bit of code after another.

MKS's key selling points are numerous inflatable systems. The stuff is very compact, before popping to full size once deployed. You can also load them up empty and then deliver the heavy internal machinery (module 4 t, machinery 14 t) separately - or set up a production plant on-site.
Patata68 Oct 24, 2015 @ 11:05am 
Is MKS now the better mod or what? And what do you mean exactly with "production plant"? I mean, I can also produce fuel, O2, food and so on with the other mods, or am I wrong?
SievertChaser Oct 24, 2015 @ 11:17am 
Originally posted by Patata68:
And what do you mean exactly with "production plant"? I mean, I can also produce fuel, O2, food and so on with the other mods, or am I wrong?
Can you produce Machinery, Specilalized Machinery, Spare Parts, Rocket Parts?
Last edited by SievertChaser; Oct 24, 2015 @ 11:18am
Patata68 Oct 24, 2015 @ 12:11pm 
Ok, no. Cool, then I can build a whole new space complex like on Kerbin with MKS, am I seeing that right?

Then I will sum up what we heard so far:

USI: parts are more easy to carry to other planets, but it has its own TAC life support style and is very complex about production chains.

Planetary Base System: Parts seems to be a little bit more difficult to carry, but it doesn't have a focus on production chains and looks better

MKS: is like USI and PBS together + more complex and has many production chains
Last edited by Patata68; Oct 24, 2015 @ 12:15pm
SievertChaser Oct 24, 2015 @ 12:16pm 
Originally posted by Patata68:
Ok, no. Cool, then I can build a whole new space complex like on Kerbin with MKS, am I seeing that right?
Yes and no.

MKS itself is designed to reduce the mass of equipment you're hauling by allowing you to manufacture it at your destination, from the resources you mine.

However, if you add the Extraplanetary Launchpads mod (and the mod that removes that mod's own parts), the high-end workshops of MKS can be used to launch ships, yes.
Patata68 Oct 24, 2015 @ 12:36pm 
Nice, wow, I will keep that in mind! Thank you

Wait, is USI the Release Version of MKS? Cause when I click on "release thread", I come to the USI site.....!?
Last edited by Patata68; Oct 24, 2015 @ 12:42pm
koimeiji Oct 24, 2015 @ 1:28pm 
Originally posted by Patata68:
Nice, wow, I will keep that in mind! Thank you

Wait, is USI the Release Version of MKS? Cause when I click on "release thread", I come to the USI site.....!?

USI is MKS/OKS.

USI is just "UmbraSpaceIndustries" which is what RoverDude calls his little ingame company. Or something.
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Date Posted: Oct 22, 2015 @ 1:52pm
Posts: 12