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-ztheme: Better GUI
-Near Future x : Near Future Solar, Exploration (...), its a whole line of mods that expands upon the techtree in a reasonable way. They also integrate well with each other.
And of course the dependencies to those. So! For starters: CKAN - a mod manager which will take care of this.
Play the game vanilla and when you think "I wish...." just google those words with KSP in there and build your own collection of mods that fit you.
This exactly how the mod process is. You wish you could do a specific thing, then you go look for a mod to accomplish that.
I have done the thing where you immediately install mods without playing vanilla, and I think it causes problems on a mental level.
I recommend to join the KSP discord and you can read all the helpful pinned comments in the modding section that address this exact question
Nah, there are a handful of mods to make the game more visually appealing and who said you had to play for 200 hours to decide you want to install them?
New players should play the game vanilla and not with mods someone else thinks are necessary because they might find adding those things ruins their experience. They need a baseline to form their own opinion and assess performance for themselves.
Terrible advice would be telling people to do stuff you think is appropriate after thousands of hours of playing like they don't need to learn the basics first.
Safe chute, Astronomers visual pack, Kerbal Engineer redux, poodles skybox, Vens Parts pack and Vanilla parts re done, ScanSat, and Trajectories.
And then it promotes bad habits.
Even MechJeb cant do anything against bad designs, but it can make some of them work somehow. (It works best with good ones though mind you).
But the moment you proceeded far enough that you play grav ping pong among Jool's moons or do 20 dockings a day- yes. Mechjeb. So yes, its a neat mod but not necessarily a recommendation "for starters", which was asked for here.
Manwith Noname as be around here for a long time and seems to always have wise words to share. I would agree with what he has to say.
Cheers,
Start telling them to play with the Real Solar System mod only (without the Real Fules/other mods needed to escape earth's orbit).
I spent many hours making every single variation of a ship with ridiculous delta-v and stagings and barely made it halfway to the atlantic before I found out the reason why I could no longer get into orbit.
I get what you're saying, but this is incredibly pretentious. Not everyone wants to spend 800 hours learning this game.