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Een vertaalprobleem melden
Congratulations again.
One more bonus advice that I rarely see mentioned: you want to be accelerating toward the ground as you touch down to avoid bouncing. This either means cutting your throttle altogether, or just reducing it so that you see your speed slowly going up.
Or is poor Jebediah stuck?
If so, check the "what did today in KSP" for my story on how i saved my jebediah from the mun :(
dont forget to dump bill
I learned the hard way (i.e. same as you) that tall landers are unstable. I'd recommend trying to make them wider.
One time I fudged the placement of ladders on my lander so I ended up having to use the lil dude's jetpack to get back to the command module. It's tricky, if you are going too fast you can potentially knock the lander over, especially if it's taller, narrow, or on a slope, but it is possible.
Also, if it helps, this was my second successful Munar lander and return craft in one:
http://steamcommunity.com/sharedfiles/filedetails/?id=233180522
The four tanks radially mounted are attached via radial decouplers, and they're ditched after they're emptied after ascent back into Munar orbit and then into a transfer to Kerbin.
My first successful lander:
http://steamcommunity.com/sharedfiles/filedetails/?id=210388034
I learned you don't really need RCS if your craft isn't huge, and learned that width helps a lot (tipped over so many times, thank goodness for quicksave). Also a wider lander means you should have more room for science parts, too.
I also learned that that wasn't enough fuel to make it back into a higher orbit and meet up with the return craft, which meant I had to do a rescue mission (the return craft didn't have enough to waste on meeting the lander). So, it was successful at landing, but uh, not much else. xD
Most planets/moons don't need a ladder since you can use your rocket pack to get back in. Also on a side note I find it useful to have the command module detachable from the lander for when you get back to kerbin.
If you EVA you can take the science from the modules and put them in the command module. Much easier landing just the command module on Kerbin instead of the entire lander
Here is anothe one of my landers. I find it best to keep them simple. I've got RCS tanks to help with docking to the larger ship I used to get to and from Duna.
http://steamcommunity.com/sharedfiles/filedetails/?id=274462690
Main tip for any landing, know your craft's impact tollerance. The science jr. is probably going to be the weakest thing on your landers, and they break at 6 m/s, so keep that in mind on water landings, as the glitchy physics in water guarentee that thing will break at 4.5 m/s. The basic landing legs can take up to a 12 m/s impanct, so you want to keep yourself around there for your Mun landing. (the suspention means landing legs are pretty forgiving if you're a bit too fast)
just save up and get yourself 2.5 meter parts, and landing will never again become a probem. (for a lander at least)
http://steamcommunity.com/sharedfiles/filedetails/?id=178700121
Even if I hadn't burned all my fuel to land, that engine was rendered useless. Above all it is my favorite Mun landing failure.