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Is it a hard engine to obtain in career mode?
Thanks for this answer.
http://steamcommunity.com/sharedfiles/filedetails/?id=555143596
I tried to get a good shot of the engines. The inside one is a whiplash turbo-jet, and the outer two are rapiers. They are action keyed, so I can switch between the two. The rapiers are action keyed to switch between jet and rocket mode, and I also action keyed the air inputs, so I can close them down outside the atmosphere. She burns very little liquid fuel in the atmosphere, so most of the fuel tanks are for the rapiers when they're in rocket mode. The extra liquid is stored in the Big-S wing strakes.
Warning, you'll need the entire jet "branch", if you will, of your tech tree filled out to make one.
You want to use action groups to turn off the airbreathing engines and to close the air intakes to reduce drag when they run out of air.
It's not decessary to drop the jet engines - they *are* dead weight once you reach space, and reaching orbit would be easier if you dropped dead weight but it's perfectly possible to carry them into orbit.
Here's one I made earlier, using 2x late game Whiplash ramjets and 2x LV-N atomic engines http://steamcommunity.com/sharedfiles/filedetails/?id=590857189
The salient point is that it that I stated that is has turbojet engines and is in orbit (110km x 70km as shown in the kerbal engineer data) with 1600 m/s delta V.
This is sufficient to demonstrate the suggestion that you need to either decouple/drop turbojets or use the RAPIER is untrue. The point was not to show off late game spaceplane designs.
Edit to add: Here's a better screenshot from the SPH. There really isn't much intricate detail http://steamcommunity.com/sharedfiles/filedetails/?id=590956454