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Processor: AMD A10-5750M APU (4 CPUS) ~2.5GHz
16 GB RAM
Graphics: AMD Radeon HD 8650G
Yes, it is a laptop. No, it is not old. Yes, I DO meet recommended specs.
I also have no mods.
(Actually, there's a mod that can weld multiple parts together into one larger combined part. This reduces part count, and thus increases FPS because physics calculations are easier for your CPU. However, I have no personal experience with this mod. I wouldn't even know it's name. )
Well I'm new to Windows PC's but on mine I go in to the Nvidia driver settings 3D managment. There I can see/manually select which card is used for which program. I'm pretty sure AMD is the same.
edit : I think it's the AMD Catalyst Control
I don't think that's nessesary, you have three options:
-Upgrade or overclock your CPU.
-Reduce your part count, by simplifying designs, or using a welding mod.
-Decrease your max physics delta setting. (Nobody's mentioned it yet) If you slide your max physics delta setting all the way to the right, (I believe the setting is then 0.03 seconds) your FPS will go up. This is because the game will then slow down real time in order to do the physics calculations. The game will then appear to run in slow motion, while having a high FPS.
-Decrease your max physics delta setting. (Nobody's mentioned it yet) If you slide your max physics delta setting all the way to the right, (I believe the setting is then 0.03 seconds) your FPS will go up. This is because the game will then slow down real time in order to do the physics calculations. The game will then appear to run in slow motion, while having a high FPS. [/quote]
I m going to try this on my backup old laptop, runs KSP poor now. Thank you!
If you aren't sure you probably shouldn't. You won't be able to increase the cooling since it's a laptop without your system sounding like what you're currently trying to put into orbit.
Most video games save a lot of CPU expense by treating the entire pushed object (i.e. your ship) as if it was one solid rigid object. KSP needs to work out the interactions between parts (to see what explodes, for example) and in a sense there is no such thing as "the ship". It's just doing a sort of finite element analysis on the fly, with parts pushing on parts pushing on parts. The ship is just the pile of parts to load/unload as a set. For the most part most of the physics calculations ignore the "ship" abstraction and just looks at every individual part independantly.