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to clarify, you're setting the staging in the VAB then hitting launch, right?
And yes i set my staging in the vab hit save then lauch and then the order of couplers and engines in one stage is reversed from 1. egine fires 2. coupler fires to the exact opposite which as said make me hit space bar twice for each single stage which is a minor nuisance but still annoying
I cannot remember it being mentioned but it would be logical to have an automatic error correction for false setups of staging.
What you do is a 'misuse' of staging as you do not use decouplers but just the engines' destructive force.
And it's totally unnecessary as you can just put engines & decouplers in the same stage - just drag & drop them in the staging.
here an example:
Stage:1
Engine
Decoupler
Which is what Ksp reverses back to and needs a second click for the engine start
and here is how i set it up:
Stage:1
Decoupler
Engine
1 Click activates the engine and the Decoupler at the same time.
Stage 0: Decoupler
Stage 1: Engine
The lower a stage is determines how early it activates in the stage order.
Eg. a simple rocket with a small solid-fuel engine, decoupler, command pod and parachute
Stage 0: Parachute
Stage 1: Decoupler
Stage 2: Engine
Stage 2 will activate first, followed by Stage 1 and then Stage 0.
It sounds like your staging is this:
Stage 0: Parachute
Stage 1: Decoupler, Engine
All components in a stage will activate at the same time, with no order. If you want the decoupler to fire after the engine you need to place it in a separate stage above the stage the engine is activated in. If you want the decoupler to fire before the engine place it in a stage below the engine.
Game has been glitching a lot that night like infamous sound only from left or right which is fixed thought a game restart.
well i guess that this then.