Kerbal Space Program

Kerbal Space Program

maculator Feb 15, 2016 @ 5:51am
Kerbalstuff is dead, catastrophe for CKAN!!!
https://kerbalstuff.com/
This is a nightmare!:steamsad:
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Showing 1-15 of 49 comments
Rest in pepperoni
Kerbal Stuff is shutting down

On June 1st 2014, I started working on Kerbal Stuff. 20 months have passed. 1,191 mods have been uploaded and 20,407 users registered with the site. Today, I am officially closing Kerbal Stuff. I'll explain how it came to this.

I built Kerbal Stuff after the announcement that KSP mods were to be officially moved to Curse. At the time, and still today, I did not feel that Curse would do right by the kommunity. I stepped up to build an alternative that would be much better than the mess Curse would provide. I built Kerbal Stuff to do right by the kommunity where Squad wouldn't.

I opened up a beta and got some modders on board, and Kerbal Stuff was very well received. It's fair to say that Kerbal Stuff decisively won the battle over Curse, providing hosting for nearly double the number of mods. It boils down to Kerbal Stuff simply being better at it. Kerbal Stuff had no ads for its entire lifetime, emailed users when their mods updated, and cared more about the modders and the players.

Undoubtedly Kerbal Stuff has had a direct impact on Squad's revenue - how many players must have hopped back into Kerbal Space Program after getting an email about their favorite mod receiving an update? In the past month, despite frequent downtime and slow page loads, Kerbal Stuff has served 1.2 million page views over 279 thousand sessions for over 84 thousand unique visitors.

As thanks, Squad continues to endorse Curse as the official source for KSP mods. They refuse to even mention Kerbal Stuff in public. During the early days, they even pursued me legally for the use of the word "Kerbal" in the name (this was before they registered the trademark).

Even setting Squad aside, running Kerbal Stuff is a largely thankless job. In fact, for the most part, I just hear complaints. Most people don't actually care about the effort put into it. Whenever I've taken the time to add features or make improvements or meet the requests of users, no one has shown any appreciation. I stopped volunteering my time and energy to extend this website, because my efforts were always met with silence or complaints.

I don't have expectations of anyone. I don't expect anyone to gush over how great any new features I implement are. I don't expect Squad to support Kerbal Stuff as the official source for mods. However, these factors have contributed to the apathy I have for the ongoing maintenance of Kerbal Stuff. I'm not willing to invest more of my time and energy into making Kerbal Stuff faster or more stable. I have been well aware of the slowness and instability, but I simply have no motivation to fix it.

I would like to thank those who have been supportive. Thanks to the volunteer admins for helping maintain the site. Thanks as well to the modders who chose to host their mods on Kerbal Stuff, and the users who chose to use it as their source for mods.

All of the mods hosted on Kerbal Stuff are available via this torrent. The source code for Kerbal Stuff will continue to be available on Github. I can be reached at sir@cmpwn.com.

- Drew "SirCmpwn" DeVault

Interesting stats from Google Analytics:

4,948,349 total sessions
993,550 total unique visitors
19,083,579 total page views
03:11 - average length of visit
Kerbal Stuff costs about $100/mo to operate. After upgrades to support the high traffic, it would be about $180/mo.

Fun fact: Squad keeps the numbers secret, but as of April 2015 the estimated
Arrax Shadowfang Feb 15, 2016 @ 6:16am 
i wonder if i can adopt the website
Or maybe try to make a replacement
Last edited by Arrax Shadowfang; Feb 15, 2016 @ 6:17am
Ghost Feb 15, 2016 @ 6:27am 
I just read the text on the website myself, this really sucks, especially for ckan users/developers.
Still I understand his descision and the reason for it.

Then again there is a big amount of skilled people in the KSP community, I'm sure there will be a similar site up and running in some time.

@FreakyHydra, the source code is availabe on github as mentioned in the text.
Manwith Noname Feb 15, 2016 @ 8:13am 
All is not lost...

http://spacedock.info/
Ghost Feb 15, 2016 @ 8:19am 
Originally posted by Manwith Noname:
All is not lost...

http://spacedock.info/

Thanks for the link.
Savage Feb 15, 2016 @ 8:30am 
Originally posted by FreakyHydra:
i wonder if i can adopt the website
Or maybe try to make a replacement
just dont use kerbal or they will try to sue you
Savage Feb 15, 2016 @ 8:32am 
Originally posted by Manwith Noname:
All is not lost...

http://spacedock.info/
Yes thsnkyou are you working with the original developer of kerbal stuff
maculator Feb 15, 2016 @ 8:32am 
Originally posted by Manwith Noname:
All is not lost...

http://spacedock.info/
I hope getting a mod up on ckan will work with the new site, Because doing it manually really sucks.
Savage Feb 15, 2016 @ 8:34am 
Originally posted by maculator:
Originally posted by Manwith Noname:
All is not lost...

http://spacedock.info/
I hope getting a mod up on ckan will work with the new site, Because doing it manually really sucks.

yes it sucks and it shows how good ckan was
maculator Feb 15, 2016 @ 8:43am 
I don't mean installing a mod. I mean getting it listed on ckan. With kerbalstuff you just checked a box, and then it happens. Manually you have to do stuff thats really anoying.
Manwith Noname Feb 15, 2016 @ 9:02am 
So...

Originally posted by zasavage:
Yes thsnkyou are you working with the original developer of kerbal stuff

No, I am in no way affiliated with this transfer. I just read the official forum and found the link to the conversion project.

Originally posted by maculator:
I hope getting a mod up on ckan will work with the new site, Because doing it manually really sucks.

The site now has a generic frontpage but earlier, it was essentially the same old Kerbal Stuff layout. There's no reason to suspect much will change initially as the focus will be getting it up and running much the same way it was.

Originally posted by harinck:
i can never forgive squad for this

It's nothing to do with Squad.
Gralzeim Feb 15, 2016 @ 9:11am 
Uh.

"Undoubtedly Kerbal Stuff has had a direct impact on Squad's revenue - how many players must have hopped back into Kerbal Space Program after getting an email about their favorite mod receiving an update?"

That wouldn't affect Squad's revenue in the slightest. Kerbal Space Program isn't a subscription-based game, it's a one-time payment, and after that doesn't even require an internet connection to run. KerbalStuff was a great alternative to Curseforge, but it certainly didn't do anything like improve sales of KSP.


It is unfortunate that the Kerbal Stuff admin no longer wishes to run the site, but I'm sure an alternative will pop up soon. There's always Github and Curseforge in the meantime.

I do find it interesting that he cites apathy as the reason for shutting it down, and not the usual reason sites like that get shut down, money. And I don't know why people are blaming Squad for this, when the admin stated that it was the lack of feedback from users that lead to his lack of desire to continue to run the site.

In other words, it was the users at fault, not Squad.



Anyway, it's a shame, but it's not the end of KSP modding or anything, or the end of CKAN, an alternative will be found.
Last edited by Gralzeim; Feb 15, 2016 @ 9:12am
Ogre420 Feb 15, 2016 @ 9:20am 
Be careful, that torrent he links to is HUGE, as far as I can see it's every mod from the site.
Sergeant-Hawk Feb 15, 2016 @ 9:38am 
for those that are curious the torrent is 61.5 GB in size
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Date Posted: Feb 15, 2016 @ 5:51am
Posts: 49