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When you are in an orbit aroung Kerbin, just accelerate prograde (so that you get faster) until your projected flightpath on the map (M) turns from a circle/ellopsoid into a single line that points out of Kerbins SOI.
Now you are on an escape trajectory and can test out things.
But after testing remember to accelerate retrograde again, so that your flightpatrh becomes a circle/ellopsoid again. Unles you want the spaceship to orbit the sun (where, even if you still have fuel, you might spend a long time, trying to return to Kerbin) ... ideally with an periapsis of 30-50km (so that you get slowed by Kerbins atmosphere everytime you get below 70km altitude and so, your orbit becomes smaller and smaller with each revolution)
In real life, yes. In KSP, no. The atmosphere ends at 69,000. As long as your periapsis doesn't dip below that number your orbit will never degrade. 120,000 is just overkill and wastes fuel.
thats not how it works
Obligatory mumble about dark arts of raising from the dead....
You don't have to leave Kerbin's sphere of influence. You need to be on a trajectory that will do so. Once the test has been conducted, you can then perform a maneuver to return to a Kerbin orbit. You don't need to travel far from Kerbin to do this.
Source: Ksp player since alpha. 0.X