Kerbal Space Program

Kerbal Space Program

tom147 8 ABR 2016 a las 19:49
space x mod?
Just wondering if someone can do a space x mod to land first stage on a water pad like we saw done in real life today? Or maybee devs can think about it at a later date.
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von_bock 9 ABR 2016 a las 2:31 
You have almost everything you need to replicate that right now. floaty bits. propelly bits. high-temp-resisty bits (you probably will have to pad the landing barge with ablative shields or something). Also wheels for moving the barge to the water.

You will need MechJeb or KOs mods to simulate the computers on the Falcon and the Of Course I Still Love You, but yeah.
tom147 9 ABR 2016 a las 11:47 
Cool, will be a good project for me, Would kinda like to replicate current events.
von_bock 10 ABR 2016 a las 2:25 
don't forget that, to faithfully replicate their achievement, you must be pulling off a suicide burn with thrust to weight ratio greater than 1.1
good luck
Última edición por von_bock; 10 ABR 2016 a las 2:26
SievertChaser 10 ABR 2016 a las 7:47 
The Lazy Bastard way is Stage Recovery, which will merely test you for the presense of a probe core and sufficient dV and TWR.
P_ter 10 ABR 2016 a las 16:52 
try kw rocketry it shouldnt be too hard thats is if u put in money/ time / a t2w ratio
Última edición por P_ter; 10 ABR 2016 a las 16:52
Will BL 12 ABR 2016 a las 10:14 
There's this mod: http://forum.kerbalspaceprogram.com/index.php?/topic/27154-090-laztek-spacex-launch-exploration-colonial-transporter-amp-historic-mods-12514/. It says it's compatible the 0.90, but it might work with 1.0.5.

Also, if you are on 1.1, try the 'Powered Landing' scenario!
95Bravo95 12 ABR 2016 a las 10:22 
Publicado originalmente por Willbl3pic:
There's this mod: http://forum.kerbalspaceprogram.com/index.php?/topic/27154-090-laztek-spacex-launch-exploration-colonial-transporter-amp-historic-mods-12514/. It says it's compatible the 0.90, but it might work with 1.0.5.

Also, if you are on 1.1, try the 'Powered Landing' scenario!

That version is dead has far as I know, but there's this for 1.0.5:

http://forum.kerbalspaceprogram.com/index.php?/topic/71323-105-11-launchers-pack-spacex-lvs-back-up/#comment-1123928
Will BL 12 ABR 2016 a las 10:23 
Publicado originalmente por 95Bravo95:
Publicado originalmente por Willbl3pic:
There's this mod: http://forum.kerbalspaceprogram.com/index.php?/topic/27154-090-laztek-spacex-launch-exploration-colonial-transporter-amp-historic-mods-12514/. It says it's compatible the 0.90, but it might work with 1.0.5.

Also, if you are on 1.1, try the 'Powered Landing' scenario!

That version is dead has far as I know, but there's this for 1.0.5:

http://forum.kerbalspaceprogram.com/index.php?/topic/71323-105-11-launchers-pack-spacex-lvs-back-up/#comment-1123928

Thanks.
95Bravo95 12 ABR 2016 a las 10:30 
No problem. :)

And op, I do believe the version linked includes a landing barge. It did the last time I used it anyway. I think it was an optional file in the download.
tom147 12 ABR 2016 a las 13:55 
This will be fun I think .Im waiting for finished 1.1 to get serious again. Ive been away for a while waiting. Im thinking a fairly large barge platform needed for first attempt. Id like to use mech jeb to get close then try manual land.
mreed2 12 ABR 2016 a las 14:07 
I don't believe that it is possible to repliate the SpaceX booster recovery properly in Kerbal. You can do one of two things:

1) Build a craft that has sufficent delta-v to launch to orbit, place a probe core on both the first stage and the second stage, mount the vertical coupler /backwards/. When you launch, the focus will remain on the 1st stage and you can then attempt to land it somewhere. However, the upper stage will be lost -- you can't control it while you are controlling the 1st stage, and objects in atmosphere are deleted once they go outside a 5 km sphere centered on the current craft.
2) Use something like the recovery mod (mentioned earlier) that will automatically credit your account with the cost of the 1st stage if certain conditions are met.

There is no way, however, to /both/ properly recover the 1st stage /and/ still launch the payload to orbit due to the 5 km physics limitation. An autopilot (such as MechJeb or Kerbal OS) won't help -- the engine simply doesn't support multiple "active" objects that are seperated by more than 5 km. Normally this limitation doesn't matter, but here... :(
tom147 12 ABR 2016 a las 20:05 
Ahh interesting for sure. Im thinking if we ever get multiplayer, then this might be possible tho. I will still play around with the landing booster on water concept and imagine a bit on the payload I guess
Knarrwinkel 13 ABR 2016 a las 0:58 
Publicado originalmente por mreed2:
2) Use something like the recovery mod (mentioned earlier) that will automatically credit your account with the cost of the 1st stage if certain conditions are met.

Or use: http://forum.kerbalspaceprogram.com/index.php?/topic/72605-105-flight-manager-for-reusable-stages-fmrs-v1001/
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Publicado el: 8 ABR 2016 a las 19:49
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