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Early aircraft, and the contracts that are, or appear to be for them suck. Space contracts are the way to advance in career.
But yes, I would make sure that 1) the destination for aircraft contracts is close to KSC and 2) below Xm before accepting them.
http://steamcommunity.com/sharedfiles/filedetails/?id=673978864
http://steamcommunity.com/sharedfiles/filedetails/?id=673979956
30 parts 7.2 ton. normal difficulty career
edit: hammer running at 25% thrust
edit:
I imagine that sort of design is possible, less "kerbal."
edit: I was wrong, it can be kept very kerbal.
http://steamcommunity.com/sharedfiles/filedetails/?id=674007044
8.6 tons 24 parts. Can slow climb, burn flea at 1000m and hammer before 8000m, I got to 23km. Firing all and going vertical, I got to 19km.
http://steamcommunity.com/sharedfiles/filedetails/?id=674002607
edit: flea was at 15% and hammer was 30%
http://steamcommunity.com/sharedfiles/filedetails/?id=674048987
http://steamcommunity.com/sharedfiles/filedetails/?id=674048528
The dual hammer sets up an island landing. Needed four landing gears in front, 24 parts 10 tons. Hammers at 50% throttle. If it doesn't take off fast enough or lands too fast/uneven then gears explode.
I dont understand, show biomes is a cheat, but why?
How should I know where can I go collect new data, is there any device for that?