Kerbal Space Program

Kerbal Space Program

Tuze Aug 13, 2016 @ 11:13pm
Creating space plane, hangar shows incorrect center of lift
I'm trying to design spaceplane, and the hangar's center of lift doesn't represent anything what happens in-game / outside of hangar. Tiny movement / rotation of wings (that wouldn't show big difference in center of lift in hangar) might have big difference in plane's orientation outside the hangar.

Is there a mod that could acommodate for this, and show a more realistic center of lift in the hangar?? Would help tremendously when designing space plane.
Last edited by Tuze; Aug 13, 2016 @ 11:14pm
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Showing 1-12 of 12 comments
Docsprock Aug 14, 2016 @ 4:40am 
I agree with RoofcatA. I do nothing but build spaceplanes, and the COM/COL indicators appear to be correct.

If you would show us a screenshot of the problem you are having, we can help.
dnrob7 Aug 14, 2016 @ 8:31am 
COM/COL are right for sure.
Fury6 Aug 14, 2016 @ 10:10am 
Originally posted by Tuze:
[...]Tiny movement / rotation of wings (that wouldn't show big difference in center of lift in hangar) might have big difference in plane's orientation outside the hangar.

If you're talking about static balance, then this is entirely consistent with expected behaviour. Small variations (and we're talking about a matter of INCHES in the real-world situation) in displacement of CoL relative to CoM, as well as CoL vector incidence to CoL-CoM arm & relative airflow etc, manifest in relatively large variations of the aircraft's in-flight static condition.

It is not infeasable that an aircraft be rendered unflyable by an out-of-balance condition of only 6 inches of CoM displacement, depending on the type design.
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If you're talking about the fuselage's angle of incidence to the relative airflow, then you'll need to take into account not only the CoL vector of the main wing but that of any horizontal stabs as well. Horizontal stabs have long moment arms so small vector variations produce proportionally larger effects. Main wings have large vector magnitudes so small changes also produce proportionally larger effects.
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It certainly has it's deficiencies & errors etc, however the game appears at least approximately correct, in the *general case*, with CoM & CoL relationship. If I make a change in-hangar, the result I see in-simulation appears pretty much as I might expect... at least up to a point.
Tuze Aug 14, 2016 @ 1:47pm 
What I mean is that it's entirely possible to make airplane that "should fly" according to CoL/CoM balance, but will not lift regardless what the hangar balls show.
Last edited by Tuze; Aug 14, 2016 @ 1:49pm
=BB= Misophist Aug 14, 2016 @ 3:03pm 
Originally posted by Tuze:
What I mean is that it's entirely possible to make airplane that "should fly" according to CoL/CoM balance, but will not lift regardless what the hangar balls show.
not enough thrust. Or not enough weight. Or you cant fly. Or no control surfaces. Or pretty much anything...
Fury6 Aug 14, 2016 @ 4:24pm 
Originally posted by Tuze:
What I mean is that it's entirely possible to make airplane that "should fly" according to CoL/CoM balance, but will not lift regardless what the hangar balls show.

Whether or not a plane 'should fly' can't be determined purely from the location of the markers.

There are any number of possible reasons why your plane won't take off, including but in no way limited to: Low Lift/Mass index (ie too heavy or not enough wing area), Low Lift/Drag index (too much drag for the lift it produces), Low Thrust/Drag index, Main gear located too far from CoM, Wing incidences poorly configured, Incorrectly placed/configured/missing control surfaces... just off the top of my head.
Randox Aug 14, 2016 @ 7:31pm 
You really need to show us a picture with the indicators turned on.

For example: http://tinypic.com/m/jjl0dz/2

My center of lift in that picture is located slightly behind and roughly level with the center of mass. This gives the plane a desire to nose down slightly in front. Placing the center of lift behind the center of mass is generally considered the optimal placement for most people. The closer the center of lift is to the center of mass, the more maneuverable but less stable the plane will be. Planes with the center of lift ahead of the center of mass tend to be harder to fly, and can be prone to going nose up very steeply on takeoff and back flipping into the ground.

Also note that my rear landing gear is just behind the center of mass. Not clear in the picture, but the landing gear is also slightly shorter in the rear than the front (because it's mounted higher). This makes takeoff as easy as possible for a design like this one that uses a tail for pitch control.

If you need to have the rear landing gear right at the back, use canards instead of a tail fin. With enough lift and speed, canards can lift the nose off the ground. You should avoid making a plane that sits nose down on the runway. You'll need to rotate the wings to generate positive lift in this configuration if you decide to go that route.
=BB= Misophist Aug 15, 2016 @ 12:13pm 
Originally posted by Fury6:
Originally posted by Tuze:
What I mean is that it's entirely possible to make airplane that "should fly" according to CoL/CoM balance, but will not lift regardless what the hangar balls show.

Whether or not a plane 'should fly' can't be determined purely from the location of the markers.

There are any number of possible reasons why your plane won't take off, including but in no way limited to: Low Lift/Mass index (ie too heavy or not enough wing area), Low Lift/Drag index (too much drag for the lift it produces), Low Thrust/Drag index, Main gear located too far from CoM, Wing incidences poorly configured, Incorrectly placed/configured/missing control surfaces... just off the top of my head.
Oh god. MK3 planes make waaaay more drag that I feel like they should
Tuze Aug 15, 2016 @ 12:18pm 
Last edited by Tuze; Aug 15, 2016 @ 12:21pm
=BB= Misophist Aug 15, 2016 @ 12:20pm 
Originally posted by Tuze:
http://puu.sh/qCr0K/a61894f9f9.jpg
http://puu.sh/qCr4H/5c1349707f.jpg

Could it be too heavy? I does weight 15 ton.
might want to consider going for a delta wing, thatll give you more wing area in the same space compared to your current design... It clearly has enough engine power. My guess says that more lift is your ticket off the runway
Originally posted by Tuze:
What I mean is that it's entirely possible to make airplane that "should fly" according to CoL/CoM balance, but will not lift regardless what the hangar balls show.

Try moving your landing gear closer to your center of mass. If they're too far back, the aircraft won't be able to pivot on them.
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Date Posted: Aug 13, 2016 @ 11:13pm
Posts: 12