Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
FOr a trip to Duna from a low Kerbin orbit you need about 1100 delta-v to make the trasfer and around 500 delta-v to get into orbit without aerobraking. You will also need some delta-v to make the landing as well if you plan on going to the surface as the atmosphere is too thin to give you a safe landing by chutes alone.
To get back into orbit you need around 1500 delta-v and then around 1100 to get back into a transfer with Kerbin again.
All these numbers too are assuming everything you are doing is the most efficient such as you are going to Duna when Kerbin and Duna are at optimal phase angles and then again for the return trip.
You have to remember too that if you are doing a mothership+lander type craft that when you detach the lander its own delta-v will be much different as the mothership and lander combines. This is because as stated above the weight of the lander will be much less than the 2 togther. It will also have most likely different engines and a different amount of fuel.
I hope this makes sense as I am not that good at explaining things but I'm sure there are others in the community that can help you out better than me if this doesnt make sense.
How long is a piece of string?
The question doesn't make sense.
http://steamcommunity.com/sharedfiles/filedetails/?id=753306790
But yeah, dV is a better question to ask. For any single-stage craft, dV = engine Isp * 9.81 * ln( start mass / end mass ). You can also look at the subway map[wiki.kerbalspaceprogram.com] to estimate dV requirements. Looks like a bit over 3 km/s for a one-way trip to Duna from low Kerbin orbit.
4,000 m/s = 800 * 9.81 * ln (wet/dry)
0.50968... = ln( wet / dry )
e^0.50968... = wet / dry
1.664765 = wet / dry mass
So your craft with all the tanks full should mass 166.5% or more what it does when the tanks are empty.
This is why mods like kerbal engineer redux are a must have in my opinion when trying to figure out what a craft is capable of. If a craft weighs a ton and has massive amounts of fuel doesnt mean it will even make it to orbit.
Your 2 "Nerv" engine lander will have 120 kN of thrust in vaccum, or 27.75 kN in atmosphere.
Ike has no atmosphere, and a surface gravity of 1.10 m/s/s. F = ma, so m = F/a. Plugging in the numbers, we find that 2 Nervs can support 109 tons on Ike. But if it wants it to move, we want to accelerate faster than surface gravity pulls us down. If we want a thrust to weight ratio of 1.5, we'll want to mass less than 72.7 tons.
Duna has an atmosphere and a surface gravity of 2.94 m/s/s. Plugging in the numbers again, we find our 2 Nerv lander craft needs to mass less than 9.44 tons. Or 6.29 tons if we want a TWR of 1.5. This might be a little conservative, as Duna's atmosphere is much thinner than Kerbins. But it's a starting point. Oh, and the 2 Nervs mass 6 tons by themselves, so... yeah.
Nervs are efficient, but lack thrust. Designing landers based on them is challenging. This is why my Nerv powered movers and asteroid catchers are designed to stay in orbit. A lander can stay docked for the interplanetary voyage, and seperate when it needs to land.
Also there is trial and error experiments that are part of the appeal of KSP.
I am not going to do the math but assume you are correct, but I think you are a little off on what this thread is about. The OP seems to not understand the difference between fuel and D/V. He also made no statement about landing on Duna, just getting there. Yes what you say is correct, but honestly I think its a little over his head after reading his response.
I was in his shoes at my early days of KSP too. Thank god for Scott Manley and this awsome community.
My point is I think we need to try to help simplify and explain what they are not understanding, not give calculations and numbers that even I, a seasoned KSP player, dont understand. If they dont understand what D/V is compared to just how much fuel then I highly doubt they will understand things like "1.10 m/s/s. F = ma, so m = F/a"
Edit : I also assumed before he responded that he was trying to land as well, along with a return trip.
Modern dimetrodon had also sucked me into his earlier "infinity starship chalenge" thread, where he was asking us to capture an asteroid, mine it, and without nuclear engines and only an orange-fuel tank of fuel, get it and your craft into Laythe orbit. I thought he might like to hear some of the math involved in this sort of thing.
Oh wasnt aware of this. You would think someone who issues a challange like that would know the difference between fuel and d/v. I can see where you are coming from with the math point of view.
I hope the OP is not a troll, he has enough hours in the game to where he would be right around the point for extraplanetary exploration. I just hope we all arent being taken for a ride as I try to help people who seem to realy want to learn.
EDIT : so far he doesnt seem to read but only keeps asking the same question. Hopefully he will read and look some stuff up. How hard can it be? Its only rocket science,lol
PS I hope i didnt sound harsh to you. Sometimes I come across that way and i guess its due to lack of my verbal skills. No ill intent was meant.
Add more fuel and engines, gravity is your best friend and SAVE YOUR ♥♥♥♥♥♥ FUEL