Kerbal Space Program

Kerbal Space Program

Karatedude Jun 14, 2016 @ 7:27pm
Docking/Shaking issue
Whenever I dock a new part to my space station using the standard or the senior docking ports the ship and camera shakes a lot, and I can't return to the space center without reverting the flight. I don't think that I am doing anything wrong, or if there is a trick that I can use to stop the shaking. Is there any known fix for this? Am I the only person experiencing this issue?
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Showing 1-10 of 10 comments
Aragosnat Jun 14, 2016 @ 7:33pm 
No you are not the only one. I have gotten that issue as well. Try turning off reaction wheels on other ships and making sure the ports and reation wheels are close to the center of mass as possable.
Karatedude Jun 14, 2016 @ 7:33pm 
Originally posted by Aragosnat:
No you are not the only one. I have gotten that issue as well. Try turning off reaction wheels on other ships and making sure the ports and reation wheels are close to the center of mass as possable.
Already tried that, didn't work. I assume that it is a bug within the game that they will hopefully fix in the next update.
Aragosnat Jun 14, 2016 @ 8:02pm 
Yeah. Lot of bugs crept in. And hopefully most will be fixed.
Devthethird Jun 14, 2016 @ 8:19pm 
Confirmed, https://gfycat.com/HollowPolishedHorsefly , I had the same bug a while ago. Hopefully will be fixed next patch.
GeneralVeers Jun 14, 2016 @ 9:30pm 
Try bumping Time Warp up a notch and then back down. That may stop the spaz attack long enough for you to jump out to KSC.
maj.solo Jun 15, 2016 @ 3:42pm 
As they say turn SCS off. If the station has many joints and is long then it can start rocking back and forth. But I don't think you mean that by shaking. I do not know what you mean by shaking. I call it SCS induced oscillation.

If you dock with a large station and come in with a very heavy ship must have much much lower docking speed not to send those shock waves through the station. Once it start oscillate SCS seem unable to fix it.

Use "docking port alignment indicator" mod and dock at 0.1 or 0.05 meters per second or less. It tells you how far you have left so you can slow down just before contact.

Except for that I also noted disconnections can be more violent now but not always. Leting kerbals go on EVA might make them unconcious and fly off at 30 m/s. I guess their helmet collides with something. Earlier it was just that problem. But now it can send the ship spinning too and when they EVA SCS is turned off. My only solution is to , except for the capsule, put a cheap HECS unit or something similar so SCS remains on to keep the ship stable do you can get back in when this happens.

I hope Squad keep working for us fans and solve things like this.
Last edited by maj.solo; Jun 15, 2016 @ 3:43pm
Bullwinkle Jun 17, 2016 @ 2:24am 
My advise is prolly out of date. I am freshly back after a 1 year absence, but I seem to recall that switching ships and coming back to a rocking station usually calmed down the rocking. Been a while though and memory is a bit fuzzy on this.
maj.solo Jun 17, 2016 @ 3:25am 
Originally posted by Bullwinkle:
My advise is prolly out of date. I am freshly back after a 1 year absence, but I seem to recall that switching ships and coming back to a rocking station usually calmed down the rocking. Been a while though and memory is a bit fuzzy on this.

It is true true true. I used that. It seems getting the program to turn off the physics is what you need to do. Either switch to a ship further away or drive away more then 2.5 km or whatever it is and then come back. Or as I did it back then exit to main menu and load up the campaign again. But also when the station growed over a certain size it never rocked anymore. Guesstimating that the code might give up and stopo simulating the beast.

I also had other problems with ships what was in a ok state but for some reason could not be steered anymore. Going to space center and then tracking station and then jump into the ship it can be steered again. So this game really isn't that stable.

Right now I am sending a Mun probe. While working with another ship in Kerbin orbit then go to the Mun probe to check the trajectory after SOI change it was gone. Go to tracking station and the whole mission was gone. I thought DANG it smashed into the Mun. Kerbal alarm clock never ever is that far off. Ok so I sent another probe it vanished. Then I took up a third and thought I am going to ride this one. But checking in map view in Kerbin orbit I saw it could not even render the satellite icon. So I used the rename vessel and changed type to a ship. That symbol was vissible and leaving the ship and checking in the tracking station the mission was in the list so I could jump out to the ship again.

But I loose my motivation playing the game when messing with things like this and doing no progress career wise so I logged off. Going in to see today if it survives going to Mun.

The game is not very stable. Maybe I was just lucky going that far in previous campaigns.

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My bad. My fault. It seems some of the mod or mods or something have click through on the windows. So I click the mod but then in the tracking station, at the same time, turn OFF what things tracking station should show. I did not catch that.
Last edited by maj.solo; Jun 17, 2016 @ 7:44am
Bullwinkle Jun 17, 2016 @ 5:39am 
I feel ya. The first time I played through this game a year ago, it seemed more stable and playable. Now I can barely get a starter plane to roll down the runway without veering off or tires blowing up. First time around, it felt challenging to master the laws of physics. For some reason this time around it doesn't feel like that at all. Instead it feels more like I am being asked to pilot an airplane with an unrealistically clumsy interface. I need to keep my vertical descent below 5 m/s for landing, but the gauges aren't designed to show your vertical descent precisely, for example. I can kinda sorta tell when my vertical descent is OK. And playing a game where you can't really tell what you're doing seems just a little pathetic.

I've only been back a short time, so maybe I'll change my mind, but so far KSP feels like it has moved backward in the year I've been gone.
maj.solo Jun 17, 2016 @ 7:48am 
They have a VAB and a hangar. They should have different instruments and control method for airplanes and rockets. I started in the 1990s with combat flight sims. I find the way you fly planes in this game so awful I stay away from the center of the tech tree as long as possible. And I do not accept any missions that are in the atmosphere on kerbin unless it is a short hop from KSC using rocket and parachutes.
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Date Posted: Jun 14, 2016 @ 7:27pm
Posts: 10