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Group several engines, cliking one by one, it will appear some action u can make wiz that part, as toggle engine 4 example, then ingame, press 1 and that engine run, or specific light light on, ladder up/down...
To set them up, just click on the group you want to add stuff to, then click on the part. A list of available options will come up that you can add to the group.
Then you can also change what happens if you use some of the default buttons. Examples are landing gear, lights and even staging. I have not found a lot of use for these.
Also, Action Group Manager allows you to edit them while inflight. Really useful.
For manned mission, I'll set my abort action group to shut-down all engines, separate the crew capsule and fire the escape tower. This gets your kerbals well out of the way if there's an accident (which is more than likely for most of my designs!) I usually set the parachutes to 0 as well, just in case!
There are a couple of other ones that can be useful - for example you can set your fold-out ladders to open up when you lower your landing legs, or set your solar panels to unfold when you switch the lights on.
I also sometimes remove some of my landing gear from the lights group when constructing planes, as the landing gear lights aere very bright and too many can easily white-out the ground.
I usually disable the front brakes on planes, it prevents them from front flipping when you land.
http://steamcommunity.com/sharedfiles/filedetails/?id=256000537
As you can see I used landing gear to serve as cargo bay doors, I bound them to the 1 key while also removing them from the normal landing gear action group. I also find them useful for switching engines for SSTO designs.