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Sorry I am drunk... but ...
You know ... if it is what I am thinking it is .... then KSP is turning hard core very fast .....
hick !!!
aha so u already tries that....
Sigh ... OK THEN .... IT IS BUG-
Built-in 5k antenna is plenty for getting into LKO; if you lose contact at 15000m then it's not due a lack of antenna power.
Quick testing suggests that plasma blackout causes loss of control as described (with a simple kickback + inline core + nose cone I lost control at about 900m/s and regained control at 45km), which suggests that the plasma blackout option either wasn't set correctly, or isn't effective due to a bug (which I was not able to replicate).
Ya I think it must be a bug. I started the career with the option enabled, however I disabled it trying to figure out if that settings was causing the problem. Maybe the game still has it enabled even if you disable it anytime during your career. Ya it must be a bug :/
Granted it makes it more realistic, I didn't know how much of a problem it would be. Loss of signal during launch makes a huge difference in your plan.
Initially you might want to use a less optimal path (ie more up less horizontal) until you have some relay sats in orbit. Start with low orbit relays though because geostationary orbit height relays need 4 of the fold out dishes for any signal in my experience.
that's a good point. I'll try putting some relays and see what happens. I figured the ship would always get a groundstation connection, even with a low power antenna.
With the extra ground stations enabled, you will have satellite coverage everywhere around Kerbin because ground stations are generously spaced (including Kerbin North One to cover the north pole and Mesa South to cover the south pole).
Could you please provide me of a screenshot of this blind spot, in the game? Do you have to change the occlusion settings? Because I highly doubt that it actually exists.
http://steamcommunity.com/sharedfiles/filedetails/?id=771883608
http://steamcommunity.com/sharedfiles/filedetails/?id=771883244