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I typically design them as a series of Rovers that are fit-tested in the grass near the KSC..
I haven't done one in a while, but here's a few screens:
http://steamcommunity.com/sharedfiles/filedetails/?id=688736573
http://steamcommunity.com/sharedfiles/filedetails/?id=675055231
http://steamcommunity.com/sharedfiles/filedetails/?id=673468487
http://steamcommunity.com/sharedfiles/filedetails/?id=654673969
the base goals are always just self sustainability, using KPBS, TAC-LS, NearFuture.. occasionally this has meant driving to another biome to full up on water
Never tried KPSB, but i'll definitely have a look at this mod, though I want to stay on the vanilla context, and would like to avoid using futuristic stuff like fusion reactors or higher. But the design is great. Do KPSB and TAC-LS fit well together? I used to play with TAC-LS, though I found pretty hard to maintain a colony far from Kerbin with it. It was a long time ago, so i perhaps should have a look at it now.
Can you produce food and other stuff from TAC-LS with KPSB? What resources are used?
Your skylift design is very interesting too, I think i will rework my design to use more skylift in order to lower the parts count at ground bases.
I have started another career (money is also an important parameters, as well as casualties^^), i will try to post my own bases when i have set up them.
Other ideas?
Hard to see, but here's an old base from when I was making them with USI parts -- you can see I still went with rover type designs - linked with claws
http://steamcommunity.com/sharedfiles/filedetails/?id=598457381
The USI base parts are huge compared to what KPBS has but they're both really cool..