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kerbin
im mainly asking cuz i dont know how to launch 100T loads into orbit without insane lifting stages
i guess i just havent tried enough difrent kinds of lifters
i want to make a 1mega ton lifter stage now (also yes i am using mega tons because PEOPLE NEED TO USE THAT TERM MORE ITS AWESOME (and giga tons))
For heavy lifting I usually go for the rhino with mainsall "boosters".
If the thing you're lifting gets too big I sometimes screw the gravityturn and add moar mainsalls/rhinos and fly straight up, its inefficient as hell, but better that way the ripping your wobbly monster apart^^
I also use Separatrons to move dropped stages safely out of the way. Otherwise dropped stages can bump into your rocket on its way up and destroy parts you still need. Here is an example of them in use:
http://steamcommunity.com/sharedfiles/filedetails/?id=614840130
And here are examples of my heavier rockets:
Iota with a mix of Twin-Boars, Mammoths, and Poodles. It's a bit of a mess, but it works.
http://steamcommunity.com/sharedfiles/filedetails/?id=750040435
Beholder with four Kickback SRBs. Note the struts that keep the bottom stages rigid, and separatrons on the nosecones of the Kickback SRBs.
http://steamcommunity.com/sharedfiles/filedetails/?id=702721867
Tiger with a Mammoth and four Kickback SRBs. Note Separatrons mounted horizontally near the center of gravity of the Kickback SRBs.
http://steamcommunity.com/sharedfiles/filedetails/?id=769714032
Trick: The actual mass of Tiger's final stage was under 100t, because I removed over 26,000 units of LiquidFuel (130+ tons worth), as well as a good portion of Monopropellant and all the Oxidizer. That left it with enough dV to orbit Minmus, where my mining operation added all the fuel I wanted to give it.
And example, undernneath a kebodyne stage you can follow up with another kerbodyne stage and use a mainsail engine via adapter or some other solution. Or in the same space you can follow up with 7 kickback in the same space. I do one simple test for you cause I have nothing else to do right now, first I shoot the kickbacks to see how long they burn. I skip a lot of data and just show how the configurations behave.
Kickbacks burn for 1 minute.
Mainsail + 1 orange tank burn for 1 minute also
Mammmoth + 1 S400 burn for 1 minute also !!! what a coincidence!!
GOAL: Lift one Kerbodyne S400 tank full of fuel. Also all ships must include the super expensive high end probe core in the price. Fly radial out and see how far u get burning a single stage. Do not decouple the burnt stage.
7xkickbacks+fins
=============
1+6 this pack is wider then rockomax so dont fit underneath a lot of rockomax tank in symetry mode and little narrower then kerbodyne formula so they fit nicely together with kerbodyne stuff.
Start weight - end weight: 249t - 113t
start acceleration - end acceleration: 1.6G - 3.9G
end altitude: 68K
Price: 41K
Mainsail+1 minute of fuel
===================
Start weight - end weight: 124t - 92t
start acceleration - end acceleration: 1.0G - 1.3G
end altitude: 7K
Price: 40K
4xMainsail+4xOrange tank. Make it weigh as much as kickback solution
=====================================================
Start weight - end weight: 250t - ???t ( forgot to write down end weight )
start acceleration - end acceleration: 2.1G - 5.0G
end altitude: 128K
Price: 95K
1xMammoth+1xS400 tank
====================
Start weight - end weight: 177t - 105t
start acceleration - end acceleration: 2.0G - 3.5G
end altitude: 68K
Price: 68K
1xMammoth+2xS400 tank
===================
Start weight - end weight: 251t - 115t
start acceleration - end acceleration: 1.2G - 3.4G
end altitude: 174K
Price: 80K
And finally in all fairness we build a kickback solution that costs as much as the mammoth solution
21xKickback FTW
==============
Start weight - end weight: 587t - 177t
start acceleration - end acceleration: 2.0G - 8.5G
end altitude: 304K
Price: 79K
---------------------------------------------------------------------------------------------------------------
I did not test the other engines not designed to be in the first statge anyways.
Allright. So at a glance .... price performance ... Rockomax is doing rather badly. Kerbodyne ain't that bad. And kickback shine as the true star of heavy lifting. And that is what I've been telling you guys.
Though I got a bit worried when the 4xmainsail generated that much thrust ... but looking at the awful price calmed me down.
"21xKickback FTW
==============
end altitude: 304K
Price: 79K"
welp it seems like KSP noob desgins arent actually all that bad
http://steamcommunity.com/sharedfiles/filedetails/?id=769113445
http://steamcommunity.com/sharedfiles/filedetails/?id=769113468
This same ship makes it Minimus everytime!
http://steamcommunity.com/sharedfiles/filedetails/?id=769113366
Base building on Minimus
http://steamcommunity.com/sharedfiles/filedetails/?id=769113542
Looks like we got another Dennis in the making.....
they are not called EXACTLY that .... it is largest kerbodyne tank .... looking ... S3-14400 .... how irresponsible I was ..... but it is hard to remember so many numbers.
This
http://steamcommunity.com/sharedfiles/filedetails/?id=770584840