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OH GOD!
MATH!
It would be a great way to bond, and a great way for him to learn :)
The game is not just "explore this, place a flag; next planet's that way, etc..." There's lots of reading. I would advise not to do it unless you plan to be by his side and spend some quality time together, provided there are enough opportunities to make it worth its purchase. A 1-3 hours per week could be plenty to stimulate him into doing thins himself too (as with the many kids who know smartphones better than their adult counterparts). Now on the worst case he'll lose interest after a few plays.
Alternatively, there's a sandbox mode for which I've seen pretty interesting stuff go on. Hope I don't kill the vibe with this wall man, just wanna give good inputs based on my first impressions.
By way of comparison, a couple things I did when I was a kid:
Perused a bunch of books about World War II, in which people got shot, set on fire, blown up, gassed, snagged in barbed wire, fell out of planes without parachutes, drowned in sinking ships, and got barbecued to a charcoal crisp with nuclear bombs.
Saw a movie in which spaceships got blown up, people got shot with lasers, one guy got his neck broken with a one-handed chokehold, a princess got tortured, some guys almost got pancaked in a trash compactor, one guy got his arm chopped off with a glowing sword thingy, and a planet with a few billion people living on it got blown up.
Kids are exposed to violence sooner than you realize; they're very sharp at outwitting adults and getting at material they're not supposed to (I think, when we grow up, we start repressing the memories of how clever we were.....) So I'd say KSP is pretty safe. However, you might wanna check up on the family and see what kind of violent stuff they're perusing when they think you're not looking.
Aeroplanes aren't available in the demo, in any case, I think you would need to make it and let your son attempt to fly it, so that it is at least possible to fly, although after a while he will figure out the basics of making a stable, controllable plane.
Most of the math involved (especially orbital stuff and manoeuvres) are automatically calculated. The rest might be handy for efficiency, but if you have the funds (which you will in sandbox, or science mode, or when playing career at low difficulty) it shouldn't be much of a problem.
we sent a rocket to the mun, and had an extreamly bumpy landing where most of the equipment exploded, so then we sat down and discussed how we could improve it the next time.
we sat talking for 30mins deciding. so it's good and no bad content unless you consider explosions bad
And that's exactly the point of a game such as this: give a pourpose to math and let it show the consequences of choices and calculations.
But the OP called it even "dangerous"... lol, just lol-.
Again, good luck to that kid.