Kerbal Space Program

Kerbal Space Program

babyseal Jul 26, 2022 @ 11:42am
Essential Mods...
What are the "must have" mods for a beginning player?
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Showing 1-15 of 15 comments
GunsForBucks Jul 26, 2022 @ 12:00pm 
None?

Never used any myself.

Maybe the mod that fixes the tutorials?
desrtfox071 Jul 26, 2022 @ 12:17pm 
Originally posted by babyseal:
What are the "must have" mods for a beginning player?
My suggestion would be to play through the game without mods, while bearing in mind things you find lacking/annoying/missing, and then build up your mods from there.
✪KSPBugger✪ Jul 26, 2022 @ 2:17pm 
Use Kerbal Engineer Redux, it helps new players.
Strategic Sage Jul 26, 2022 @ 2:38pm 
Agree with desrtfox071. There are no must have mods, but you may find some enhance your experience (or not).
Namsum Jul 26, 2022 @ 4:29pm 
Originally posted by chrisgamer86833:
Use Kerbal Engineer Redux, it helps new players.

Even KER isn't really important anymore, since most of the information is available in the vanilla game. I would start without it these days.

"Docking Port Alignment Indicator" might be handy, but best to learn without it first.

Most mods are there to enhance the game and not to improve it. So everyone has to decide for himself what he wants.
✪KSPBugger✪ Jul 26, 2022 @ 6:45pm 
new players dont use alot of features. so thats why i recommend KER, a easy ascent into space without having to press a button or two, and who uses the map for ascents?
✪KSPBugger✪ Jul 26, 2022 @ 6:46pm 
if you like realistic games, then if you have a good pc, visual mods are the way to go.
Robob Jul 27, 2022 @ 2:27am 
Originally posted by babyseal:
What are the "must have" mods for a beginning player?
KSP is very good even in vanilla,unlike some other games that require mods to be playable (cough rimworld)
Do note that almost all my playtime comes from career mode,so a lot of my mods are career-related,but here are some of my recommendations that don't change gameplay much
1. Trajectories
2. [X] Science!
3. LightsOut Relit
4. StageRecovery
5. ScienceAlert ReAlerted
If you dislike the artstyle,you may want to try "ReStock" which redesigns almost every part in the game and adds few of it's own,personally I don't like the look it's going with
For more gameplay heavy mods:
1. Strategia
2. "Near Future" mod series in general
3. "Probes before crew" tech tree (which is better than vanilla tenfold)
MertM Jul 27, 2022 @ 2:45am 
Better Crew Assignment, RealPlume, EngineLightRelit, TUFX, EVE, Scatterer, Scansat, PlanetShine, Parallax, later down the line Remote Tech.
tall cate Jul 29, 2022 @ 3:13pm 
environmental visual enhancments, scatterer, a config for EVE, restock, restockplus, waterfall+waterfallrestock, choose your own EVE config.
Gewinnste May 11, 2024 @ 9:15am 
Unless you're fine with current technology (which imho gets old quite fast, NPI), the Near Future Mods + KSPIE makes it a completely different game. The full tech tree is ~300,000 Science instead of <10,000 so now MPLs (+ the advanced versions) are absolutely necessary and not OP any more.
At the end you'll have sort of a "The Expanse" universe and it takes more than a weekend of play to get there.
kandnil May 11, 2024 @ 10:09am 
I'll just repeat what others have said. For a new player, best is to play vanilla. Learn the basics on the vanilla game then, as you get better at it, you might think some things could improve YOUR gtame, or fix issues that YOU have when YOU play the vanilla game. Then, and only then would I start look for mods.

That being said: KER was mentioned and it is one of my essential mods now, with its resolution to a degree the stock game can't match BUT it IS overwhelming, the amount of information it offers, and it can be confusing until you learn on the stock game what all the numbers mean.

All that aside:
Some of my must-have mods now are:
Kerbal Alarm Clock (with features not found in the stock alarm clock)
KER
SCANSat (send up satelites with scanners to create hi-res maps of the bodies. Useful when planning missions and especially when planning landings and base locations)
RemoteTech (the automatation of various actions and the rover auto-pilot are godsend)
Last edited by kandnil; May 11, 2024 @ 10:15am
✪KSPBugger✪ May 11, 2024 @ 2:47pm 
Originally posted by Gewinnste:
Unless you're fine with current technology (which imho gets old quite fast, NPI), the Near Future Mods + KSPIE makes it a completely different game. The full tech tree is ~300,000 Science instead of <10,000 so now MPLs (+ the advanced versions) are absolutely necessary and not OP any more.
At the end you'll have sort of a "The Expanse" universe and it takes more than a weekend of play to get there.


Originally posted by kandnil:
I'll just repeat what others have said. For a new player, best is to play vanilla. Learn the basics on the vanilla game then, as you get better at it, you might think some things could improve YOUR gtame, or fix issues that YOU have when YOU play the vanilla game. Then, and only then would I start look for mods.

That being said: KER was mentioned and it is one of my essential mods now, with its resolution to a degree the stock game can't match BUT it IS overwhelming, the amount of information it offers, and it can be confusing until you learn on the stock game what all the numbers mean.

All that aside:
Some of my must-have mods now are:
Kerbal Alarm Clock (with features not found in the stock alarm clock)
KER
SCANSat (send up satelites with scanners to create hi-res maps of the bodies. Useful when planning missions and especially when planning landings and base locations)
RemoteTech (the automatation of various actions and the rover auto-pilot are godsend)
This post is old. Its 100% gonna get locked by a mod.
DMN2 May 12, 2024 @ 6:19am 
Originally posted by babyseal:
What are the "must have" mods for a beginning player?
imo, once the novelty of getting into orbit and planing transfers yourself wears off, mechjeb is super convenient. i wouldnt start with that mod tho. the early trial and error is part of the fun
Chimera May 12, 2024 @ 6:20pm 
Mechjeb is a must for new players, IMHO
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Date Posted: Jul 26, 2022 @ 11:42am
Posts: 15